Willkommen auf meiner Homepage bei Renderosity!BIOEtwas er mich:
Meine Ausbildung zum Zeichnungslehrer und zum Informatik-Ingenieur findet ihre perfekte Kombination in der 3D-Computergrafik.
Begonnen habe ich vor einigen Jahren mit dem Freewareprogramm "Blender", das ich eher zufligerweise entdeckte. Noch heute arbeite ich in der Schule mit meinen Scherinnen und Scher mit diesem Programm.
Seit einiger Zeit versuche ich mich in Lightwave einzuarbeiten. Die relativ unkomplizierte Bedienung und die sehr realistischen Ergebnisse, die sich mit diesem Programm erzeugen lassen, begeistern mich immer mehr.
Weitere Interessensgebiete sind: Programmierung, Webdesign und Flash.
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (8)
BigStar
Great image! Nice light,too. The water doesn't look quite right to me,probably the waves are too circular. I love the mould!
pakled
the water might be a bit doge-y..;) great texture work..
jthompson3d
Looks great but the water needs some work. Turn your shadow maps higher also. From one lightwave pro to another your getting there.
DaSerialMole
looks excellent just above water level, looks a bit too clean from then on. the cracks in the wall should have some dirt stacked on the sides, the walls need some weathering.the water needs to be dirty too, people complain venice smells in summer ;) this could be an amazing image tho.
punmaster
I think if you were to change the water, this image would be a lot better. To make good water give it a dark-light blue colour depending on what you want. Turn the diffuse to almost 0. give it a reflection value of about 50. Then make sure it has something like gradient backdrop or reflection map to reflect (which is blue). The water will no longer look white. Add some transparancy if you want, and also a displacement map, but this will increase render time. Also you may want to put a procedural texture in the diffuse channel to add some variation and interest.
LCGuy
Actually, this looks just fine. I think the percieved problem is that the water ends at the buildings in too straight a line...roughit up a bit at the edges, and you have a winner, IMO.
Moebius87
Very nicely done. I still that some of the procedurals on the rough stone is a bit too aggressive. Turn it down a bit in some places. Great stuff!
stuenzi
Thank's for the feedbacks. When I find the time, I will change some things.