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Venice 2

Lightwave Architecture posted on Apr 29, 2004
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Comments (8)


BigStar

6:12PM | Thu, 29 April 2004

Great image! Nice light,too. The water doesn't look quite right to me,probably the waves are too circular. I love the mould!

)

pakled

6:46PM | Thu, 29 April 2004

the water might be a bit doge-y..;) great texture work..

jthompson3d

9:45PM | Thu, 29 April 2004

Looks great but the water needs some work. Turn your shadow maps higher also. From one lightwave pro to another your getting there.

DaSerialMole

3:16AM | Fri, 30 April 2004

looks excellent just above water level, looks a bit too clean from then on. the cracks in the wall should have some dirt stacked on the sides, the walls need some weathering.the water needs to be dirty too, people complain venice smells in summer ;) this could be an amazing image tho.

)

punmaster

11:45AM | Fri, 30 April 2004

I think if you were to change the water, this image would be a lot better. To make good water give it a dark-light blue colour depending on what you want. Turn the diffuse to almost 0. give it a reflection value of about 50. Then make sure it has something like gradient backdrop or reflection map to reflect (which is blue). The water will no longer look white. Add some transparancy if you want, and also a displacement map, but this will increase render time. Also you may want to put a procedural texture in the diffuse channel to add some variation and interest.

LCGuy

5:28AM | Sat, 01 May 2004

Actually, this looks just fine. I think the percieved problem is that the water ends at the buildings in too straight a line...roughit up a bit at the edges, and you have a winner, IMO.

)

Moebius87

8:06AM | Wed, 05 May 2004

Very nicely done. I still that some of the procedurals on the rough stone is a bit too aggressive. Turn it down a bit in some places. Great stuff!

)

stuenzi

2:47PM | Wed, 05 May 2004

Thank's for the feedbacks. When I find the time, I will change some things.


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