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metalscratch

3D Studio Max Realism posted on May 02, 2004
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Description


Just a little test using shellac and vray. It has 4 shellacs materials one upon another one making the bump more realistic. The reflection was made using the glosiness channel of vray material of such form that does as in the reality a metal material behaves. Una peque

Comments (13)


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gofer

7:25AM | Sun, 02 May 2004

fantastic and very realistic effect wow

)

drawbridgep

7:39AM | Sun, 02 May 2004

Incredible!

nTa

10:38AM | Sun, 02 May 2004

looks real!!

)

Vile

1:26PM | Sun, 02 May 2004

I love the scratches! great work!

EM_UK

2:38PM | Sun, 02 May 2004

This is good realism.

Gharib

12:53AM | Mon, 03 May 2004

fantastic , But try to make it with small number of specular highlights and also the softness....

Donan

5:08AM | Mon, 03 May 2004

Thanks to all comments :). Specular range comes from the HDRI map proyected, and the trick i made with shellac and highlight material , but it doesnt look as a real material with highlight :(. Vray next version needs a real glosiness without the trick of refraction.

azaghot

6:50AM | Mon, 03 May 2004

like it ;-)

sersen

11:46AM | Mon, 03 May 2004

This is wonderful, I dream to one day make materials this well.

Numse_

12:29PM | Mon, 03 May 2004

interesting.. Feel like writing a tutorial? one more thing, you should look over the floor texture tiling.. that bowl(?) looks HUGE ;)

Donan

2:20PM | Mon, 03 May 2004

XD yeah i know but the texture was in low res and looks bad with less scale number.Mmm tutorial... maybe :). I recommend that people watch tutorial of vray in the network, are some really good, likes to stare at them once in a while, mainly those of Vray.info :D

timeXway

3:29PM | Sun, 16 May 2004

Why shellacs materials?

Donan

3:45PM | Sun, 16 May 2004

because of the lack a vray material has. Cant simulate a glosiness like 3dsmax, needs more time of render using the trick of refraction glosiness.


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