Sat, Oct 5, 8:35 AM CDT

metalscratch

3D Studio Max Realism posted on May 02, 2004
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Just a little test using shellac and vray. It has 4 shellacs materials one upon another one making the bump more realistic. The reflection was made using the glosiness channel of vray material of such form that does as in the reality a metal material behaves. Una peque

Comments (13)


)

gofer

7:25AM | Sun, 02 May 2004

fantastic and very realistic effect wow

)

drawbridgep

7:39AM | Sun, 02 May 2004

Incredible!

nTa

10:38AM | Sun, 02 May 2004

looks real!!

)

Vile

1:26PM | Sun, 02 May 2004

I love the scratches! great work!

EM_UK

2:38PM | Sun, 02 May 2004

This is good realism.

Gharib

12:53AM | Mon, 03 May 2004

fantastic , But try to make it with small number of specular highlights and also the softness....

Donan

5:08AM | Mon, 03 May 2004

Thanks to all comments :). Specular range comes from the HDRI map proyected, and the trick i made with shellac and highlight material , but it doesnt look as a real material with highlight :(. Vray next version needs a real glosiness without the trick of refraction.

azaghot

6:50AM | Mon, 03 May 2004

like it ;-)

sersen

11:46AM | Mon, 03 May 2004

This is wonderful, I dream to one day make materials this well.

Numse_

12:29PM | Mon, 03 May 2004

interesting.. Feel like writing a tutorial? one more thing, you should look over the floor texture tiling.. that bowl(?) looks HUGE ;)

Donan

2:20PM | Mon, 03 May 2004

XD yeah i know but the texture was in low res and looks bad with less scale number.Mmm tutorial... maybe :). I recommend that people watch tutorial of vray in the network, are some really good, likes to stare at them once in a while, mainly those of Vray.info :D

timeXway

3:29PM | Sun, 16 May 2004

Why shellacs materials?

Donan

3:45PM | Sun, 16 May 2004

because of the lack a vray material has. Cant simulate a glosiness like 3dsmax, needs more time of render using the trick of refraction glosiness.


0 378 0

01
Days
:
15
Hrs
:
24
Mins
:
58
Secs
Premier Release Product
DZ Lockdown Tease for G8M
3D Figure Assets
Top-Selling Vendor Sale Item
$19.95 USD 40% Off
$11.97 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.