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Lightwave Sports posted on May 04, 2004
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Description


Actually Have A Plan For This, Needs Alot Of Work but getting there, I will Keep Posted.The Problem Im Having Is Making A net That Can Pass For Realism Any Ideas Or Suggestions Are Welcome. Radiosity, HDRI, DOF and AA.

Comments (3)


DaSerialMole

1:52PM | Tue, 04 May 2004

realism in textures & lighting is certainly achieved :) I do get the impression the b-ball is a bit squashed, could only be an impression...

VIDandCGI

4:13AM | Wed, 05 May 2004

Looking really good, I would suggest maybe adding some grime where the pole meets the court, eg. some sort of weathering to the pole and court surface. As for the net fo distance shots a simple alpha mapped deformed tube would probably do which can then be tapered for the desired shape and easily deformed for shots of the ball passing through it. However for closeups this wouldnt do so perhaps the only way would be to use splines and draw the net out then extrude a shape along the spline paths.

)

Moebius87

10:15PM | Sat, 08 May 2004

VIDandCGI has the right idea about modeling the net, splines and then a rail extrude with a good procedural would be the way to go. Great stuff so far! :o)


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