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Wine

3D Studio Max Realism posted on May 07, 2004
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Description


Max 6 render with Mental Ray

Comments (2)


DJ_Lizard

5:21PM | Fri, 07 May 2004

Well, good work, but to make it look real, it's a long way to it. Some type of DOF or antialiasing would help, and make textures more detailed.

freakyuno

11:08PM | Sat, 08 May 2004

The Glass stem is good, as well as the cloth and label on the bottle. I am finding the glass liquid area to "feel" to thin, it almost looks like a lighting problem with your refraction, or your polygons are only one sided. The bottle itself looks almost carton'ish. Putting a DOF into this would go a long way. :)


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