gherkins by Burnart
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Description
Another for the comp - not totally happy with it most notably the glass which just doesn't quite behave as glass should in relation to having a sense of thickness and in its shadow casting. Oh well .. perhaps I'll get it right another time.
Comments (4)
zulaan
Excellent texturing and rendering !!!!
Burnart
The gherkin texture uses a fake subsurface scatter shader - theres a link in the May competition thread in the truespace forum.
Sue88
Looks great! The cucumber texture looks very, very nice. When I make glass bottles and vases and such, I draw the cross section (outer and inner walls, too), then I lathe it. This gives a nice thickness to the object. I wonder if this worked better than the Boolean method you and others talked about in the forum; maybe you would like the results better. Are you using the glass shader?
Burnart
Actually I experimented with lots of different construction methods - including lathed - which I think this was but I can't quite remember anymore!! Perhaps the glass thickness should be greater - I tried these things but didn't get the results I wanted. Like I said perhaps I'll get it right another time.