Wed, Jul 17, 11:31 AM CDT

C.O.R.E Workhorse

Bryce Science Fiction posted on Jun 03, 2004
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Description


Close Up View This is what do you get when you make an image with a little over 3,102,710 Polys. Yes you read it right! Over 210+ Individual Lights, 6 Frigate class docking bays. 14 fighter squadron launch bays, 4 sub docking ports for larger freighters. 3 Power cores. Over 7020 Objects, 36 Gun turrets, Two phase Cannons, Four Primary engines along with 8 secondary engines, over 8500 ( I am guessing at this since i cant really count them but you can just guess) windows and over 56 hours of work time. I will be releasing proper credit for some objects later today after i wake up and soon after i will make this model available for free tomorrow since i am working with some one to add a few astronauts wandering about on the surface since the level of detail is extremely high and a fast computer is a must unless you have lots of patience. I will release a closeup image tomorrow since i can only upload an image a day. Backstory: Main purpose is to be the Core Industries Military backbone to produce frigate and corvette fighters close to or behind enemy front lines but it main function is to assualt heavily defended military bases or to disable planetary defenses. Once the ships enters the perimeter fighters and frigates are launched simutaneously to defend against focused attack on the workhorse since the C.O.R.E can defend against planetary defenses but only for a limited time. Max Civillian population 93,000. The Workhorse draw back is that it travels slowly on main engines and it primary target when engaged in battle. I appreciate any comments and plz just dont view but rather let me know what you think. I know it not the best image but i wanted to show you everything but that is not possible since the underside cannot be seen.

Comments (3)


XKILLAX

3:09AM | Thu, 03 June 2004

Looks too... black and boxy. I know that in rl functionality of a factory comes before looks, but this looks odd... more lights, and lets see those details.

)

amapitodd

9:54AM | Thu, 03 June 2004

I like giant spaceships as much as the next guy. But your ship has features that are too repetitious. The "connecting" section between the front and back parts looks good. Keep going with it.

)

Master_Serge

12:57PM | Sun, 13 June 2004

What good does it do to count objects and polyes, if you can't see it? It doesn't make design any better. Where are all those tech things you are talking about? They didn't fit in the image? Or they smaller then one pic? Remember that we see it about 72 dpi. So, if your 210+ lights all smaller then 1 pic - you waisted your time.


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