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Palace WIP

Lightwave Architecture posted on Jun 04, 2004
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Description


I would reach a better level of realism. What can you suggest me ?? I'm working on the roof. No Radiosity, only 3 lights. Thanks for all. ;)

Comments (7)


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punmaster

5:23AM | Fri, 04 June 2004

I like the overall design of this but I would reconsider how you did the door; the temple takes quite a cubic, square-edged in shape, but the door is an arch, maybe you should change it to something more rectangular, maybe even giving it a bulky design, with similar columns to those on the collonade. I can't tell whether the decorations on the columns are bump mapped or modelled, but they look quite good, if they are bump mapped I would consider modelling them, they cant be that many extra polys, and it would add to the realism of the scene.

goblinfx

5:57AM | Fri, 04 June 2004

Thanks Punmaster for the comment. The structure is in Nurbs but, I probably exagerate with the subweightpach (100%) and the result is a little bit square. I'll try to change it. For the collumns the details are polygonal. I'm not sure that the structure will have a door. The structure is an alien temple, I'm trying to create something like Theed palaces in StarWars.

Guillermo

12:09PM | Fri, 04 June 2004

Great lightiing and textures! ;-)

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pakled

8:56PM | Fri, 04 June 2004

well..I think it's a great entrance..I'd extend the architecture to the back, and to the sides..walls, doors, whatever trips your trigger..;) The columns look fine to me..keep at it.

goblinfx

2:15AM | Sat, 05 June 2004

Thanks Pakled. Ok for the extension ;)

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crocodilian

6:46AM | Sun, 06 June 2004

"reach a better level of realism" Well, its quite good as it is, but what's it missing? A sense of what it is-- that is, the visual details that tell a story. It helps to think about the "backstory" for anything like this. You say its a palace: Who built it? Who lives in it now? Its missing any sense of human activity-- the style strikes me as vaguely Minoan/Aztec in influence; you can take a look at some photos of buildings from those civilizations to get a sense of what kinds of details you might add. . .

)

Moebius87

1:04AM | Mon, 07 June 2004

The design, modeling and textures are very, very good. The only thing that bothers me is the texture for the roof, it's pinching at the apex... perhaps a procedural with gradients would work more effectively. More, please. :o)


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