I'm just a German hobby artist, hoping to be good enough someday to work on a professional level. :)BIOOne day I saw this computer magazine in a shop, and it was about computer graphics. It had a CD with some cheap freeware 3D software and some tutorials inside. Since I liked movies with cool special effects, I thought I could look into it. That's how it started.
The first program I worked with was called POV-Ray. A freeware 3D Renderer that worked with text based commands, rather than a graphical user interface. Luckily, the CD contained some graphical programs that could save in POV-Ray's file format, and so I made the famous "chrome sphere on checkerboard suface" picture every 3D Newby does. XD
Since then I worked a lot on my skills, and started using different software. While POV-Ray has a nice renderer, I never could get used to the fact that I had to program my scenes. I'm working now with 3D Studio.
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Comments (15)
lukreno
Wow! Future Sim City! Great Scen you have done. I'm looking forward to the FINAL VERSION!
zescanner
This is fascinating! So stunningly beautiful and massive.
Drsuess
Excellent Modeling.
servo
Phew!!! That's really cool, but a LOT of polys and a LONG render. Can't you possibly trim down the overall number of polys with some displacement mapping tricks? Zbrush2 has really pushed the limits of taking models and boiling goemetry down from complex originals into more simple objects with an added displacement map created from the original complex one. I bet your city "roof bumps" (greebles, maybe?) could benefit from something like that and cut your render times. The other thought would be to do it in sections that don't interact much (like splitting across the river) and composite the pieces. Don't get me wrong, it looks great! Just trying to help.
madmaxh
Yeah! Love the density and depth of this. Servo has a good point. If you lower your polys you can use more texture maps! It's awesome as is, but some "dirtier" maps would take it to another level. Render on! :D
crypticghost
damn you 3DS owners.... one day I might have enough cash to get it.
RogueLyrecyst
yikes on the polycount but great effect nonetheless, some great models dotting that landscape and the water is fantastic! reminds me i have to do a city scene and soon. Very inspiring work and some texture variation would really complement this scene.. partially because everything looks too gray to me, but the rays of light are a particularly nice touch! but you are the artist, and do what you think is best- hope to see more from you soon :)(:
jimmont
Excellent picture,my friend excellent
kittomer
Thanks for the comments, people. :) The polycount is no trouble for me, really. I've got enough RAM to deal with it. The rendering times result from the GI. Without GI the same frame takes 15 minutes to render.
polsar
charming...
nivekkev
Where do I park? :)
DanMill
Your a nutcase mate! (very cool)
Honda2000
I really enjoyed this, thanks
Black_Knyght
Wow !!! What an incredibly detailed and complete cityscape. Really damn fine work. Love to see more like this.
SirJohn
Phenomenal cityscape. I am deeply fascinated by this one. Kudos on a remarkable work my friend.