I've been around a fair bit, seen the darker side of life, been burned, but still here. Different than most, we can have a unique outlook on things.
BIO
Originally started work with video production but quickly got involved in CGI in 1991 Unfortunately, almost all my work previous to 1999 (dating back to 1991) was lost due to computer problems, but a few pics survived (mostly the ones that were already online). The earliest renderings were done on Amiga500 with Sculpt/Animate4D, then later on an Amiga1200 with Imagine2, 3 and 4 Later renders were done on a Pentium133 in Imagine for DOS 4, then later on a PII233 with Imagine for Windows. Current work is done on my P4 3.2Ghz with 3dsmax, tho I have occasionally done some work with Lightwave and Cinema4D. Check out my homepage at http://members.iinet.net.au/~multispud22/
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Comments (9)
TheGreatGrizz
Coooooooooooool ! It seems SO real ! On what ship did you take the picture ? ;-) The console and schematic seems is detailed... On big vote, image is in my favorites, and so are you now !
pakled
they go in everything..the Federation uses the chips, the Cardassians Isolinear Rods..;) The LCARS displays can be found here and there on the web, though I have to admit I haven't seen any actual isolinear stuff outside of the Tech Manuals..;) great work..
Mollock_20
Deffinitly agree with theGreatGirzz! does seam very real :)
Lahl
The LCARS displays I found somewhere on the net (don't remember the URL anymore) but this was the highest resolution one that I decided to use. Just to put some information on the consoles (this one is a schematic of the Enterprise-E). The Isolinear chips, the tricorder and the hypospray were designed from the STNG technical manual with the help of a few photos of the actual props I found online.
frozentissue
It's a photo, nice try.....is it? No...Excellent work!!
biotech
Looks very real, especially the colours of the glass in the chips, and the warped reflection on the MDB
mplogue
Very nicely done!
Digimon
Cool! Nicely done!
Eugenius
Wicked! Very very nice modeling.