Tue, Oct 1, 9:19 AM CDT

Shedsuit-part2

Work In Progress Modeling posted on Jun 30, 2004
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Description


Heres the latest look at the shedsuit, as before the different colours denote different material zones, and yes this already fits to V3. but you will have to wait to see that,(keep em keen,lol). There are now ends to the belts, and the new spikey look, both the belts and spikes will be Props and not part of the conforming figure, due to the ugly nature that conforming has on belts. Don't worry though there will be morphs for the belts and spikes as well... Ohh and im thinking of not adding the cloth deformations as a morph(due to adding the belts), but as a Displacement map...hmmm... but i have to do testing there... Any comments or ideas are very much appreciated stay cool people.

Comments (5)


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zorares

9:24AM | Thu, 01 July 2004

will the spikes be optional? It'd be nice to be able to turn them on or off

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shedofjoy

5:54PM | Thu, 01 July 2004

The spikes and the belts will be props and the suit is a figure, so yes you can have just the suit, or the suit with just the belts or with everything or suit with spike, etc etc, what ever you like...

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lionking123

7:23AM | Thu, 22 July 2004
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calum5

9:17AM | Mon, 26 July 2004

Fantastic outfit!!!Like the spikes and buckles!!:-))bye calum

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Wylder

6:05AM | Sun, 01 August 2004

Any way you can make a "high hip" material zone on this? Ex: where the light-pink colored zone that extends upward from the crotch in front and back, perhaps it can be extended up over and around the hips to meet the front to the back? You can write to me, if this is confusing, and I'll try to explain better. It would give it a cool new look, IMHO. Love the suit, BTW! LOL hugs Isha


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