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Life from Death

Lightwave Weapons posted on Jul 04, 2004
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Description


"From that which brings death, also springs forth life. Not all that is death is bad, neither is all that is life good. This is part of the cycle, life and death are opposite sides of the same coin..." A test sword I built to show a freind how 3D works. Also a first radiosity work, I don't like the grainyness the monte carlo radiosity gives... How can the grainyness be cleared?

Comments (3)


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punmaster

5:36AM | Sun, 04 July 2004

To get rid of the graininess go to global illumination panel under the lights tab, and change the settings of rays per evaluation from 4x12 to something higher (I normally choose 7x21) This does increase render time, but pretty much removes the noise. You could also enable "shading noise reduction" also under the global illumination tab, but this knocks out finer details and gives a "washed out effect" sometimes.

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MITrAndir

9:25PM | Sun, 04 July 2004

You showed him alright. About graininess, punmaster already told you, so i only have to say, build scene for that sword, Great work!

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Moebius87

4:00AM | Sat, 10 July 2004

Terrific concept and very well executed. MITrAndir is right... it needs a good environment. :o)


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