David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (17)
kenwas
The scale looks to be correct and well presented. The draw back to this accuracy is of course, one misses the beautiful work and detail of the model.
Bungalo
Jeeeeezz... what's the point in detailing when You need a looking glass to see it? Captain, get me closer to this vesel!
zapper1977
Looking good, for DOF effect, you could blur the moon a little, How do you get the moon to look so real, I can not even get that close to real, I must be using the wrong image on my sphere.... Have a great day.... :0]
pakled
Captain's compliments sir, and I don't think you have anything to worry about..;) 3 words that will get you out of it...'not to scale'..;)
Turin_Returns
Personally, I think this one is better - though the comments of my contemporaries seem to disagree, and wish for (understandible) detail on the model. However, I still think over-exposing the moon would help. But, be at peace....your work is always far above the norm.
waldomac
I like both images equally well. Yes, I suppose this one gives a somewhat better feeling of scale. However, the other was great, as far as I'm concerned. I think they complement one another; one is not better than the other. Zoom out, zoom in.
zopeynn
...perfect!
amapitodd
Hmmm. The scale of the ship would be based on where it is in relation to the "camera" that captured its image. Your scale before wasn't wrong; the ship was simply closer to the camera in relation to the Moon. I was quite happy with the other image because we could see more details of the ship. I prefer your ships being closer so we can drool over the details. Great work, David.
BenBischop
Amazing....!!
hurleyman
I guess you can't win for losing, eh? Don't worry, people complained about the statue of David, too. I think this one is awesome, but I haven't seen the other one. I appreciate the idea that there is detail even though I may not be able to see it. For some reason that extra attention still comes through. Keep up the good work....
sackrat
Scale, schmale,............looks great as usual.
melevos
Perfect!!!!
dcmstarships
This image is a nice complement to the one with the ship closer to the viewer. Both serve their purposes. I have only recently begun to show some of my ships from farther away in order to emphasize the size of the other objects that are in the vacinity. Making the vessels smaller does seem to convey the vastness of outerspace a bit more. But I love seeing details on spaceships too and thus enjoy the more typical "portrait" views that most of us 3D CGI folk use much of the time. The close-up images of parts of a ship (such as the engines) can also be interesting as long as they are labelled so the viewer has a context in which to understand them.
ShawnDriscoll
As long as the ship's shadow doesn't cover the Moon, it's great.
TheBryster
Now we're going places. Awesome!
lgp692000
Such massive depth and of course your model is perfect.
DukeNukem2005
Wow! This is super! This is excellent work! This is a very beautiful picture!