Walk from the Tower by tlaloc321
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Description
I am learning that the results are much better when you create a scene from one perspective only instead of making an entire world and rendering it from different perspectives. All my attempts of making a huge model and then taking snapshots of it by rendering it from all over gets into all kinds of lighting and perspective issues. Having a lot of fun, thanks for looking.
Comments (3)
airlynx
Hmm, the water texture looks too flat. The rolling waves are nice, but other than that it's too flat. It needs a bump channel. Or is that even water? I like the lighting on the scene.
tlaloc321
thanks for the comment, yes it is a bit uncertain what that is she is walking on. I think I was thinking that it is just smooth natural marble - which of course does not happen - but neither is a ringed planet orbiting at a lower altitude than the clouds. I will have to rethink the textures and meshes. Thanks so much for the comment:)
Ethesis
It is awfully bright, but I like the idea of marble made to flow like water.