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WIP.... Bilbao

Maya Architecture posted on Aug 18, 2004
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Description


Model In Rhino3D and Render In MentalRay using a HDRI and Final Gather. I still need to work with the windows frames and other details... Hopefully, when It's done, will help me get a job with Frank O. Gehry's Archtecture Firm... Thanks for looking, coments are always welcome! leo

Comments (9)


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Modulok

1:02AM | Thu, 19 August 2004

Looking good so far, I see you got your metallic shader figured out ok. At this point I'd say the thing that needs the most help is the water, the rest of it looks alright. Best of luck with the job ;) -Modulok-

basikmuzik

12:44AM | Fri, 20 August 2004

Nice Work. I agree with Modulok on the water. The building is nice though. It sort of has a pearl look to it.....nice!

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nemirc

2:44AM | Fri, 20 August 2004

again... you should work a little more on the water... I also think that the bricks on the wall look too plain and "clean"... you can easily tell it's a bump-less texture.

Shayder

10:19AM | Fri, 20 August 2004

I really like the design of the building, all the minor 3d technicalities aside. I think it will give anyone who knows architecture a good idea of your design skills. I really like the part that looks like a ship works well with the environment. Good job.

1eo

1:40PM | Sat, 21 August 2004

Shayder, It's not my design... The architec that design it is Frank Gehry. While I was in Spain I took enough reference pictures plus I had some plans and elevation of the building... I read in an article that part of F. Gehry team uses Rhino 3D as part of the design stage... I figure if I could model (a aproximation of) one of his builds then I will be showing that I have more than enough experience to work for him.... besides I have a lot of other stuff to show (My own designs) that I haven't post in renderosity....... Leo

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jddog

10:35AM | Sun, 22 August 2004

Well your work on one of the most complex architecture that can exist... wow the basic modelling is really great... congratulation. I'm not so sure about textures and waters. On the titanium metals reflexion are really nice but the need to be blurred more... they look like a plastic/plexiglass mat. And the scale of tiles (not sure but @ first impression) they look too big and this make your mdel too small. Titanium is more gray and ad more warmed colored reflexion with quiet any kind of lights. (pay attention at some pictures in the web... picture and eye see different things).... jdd

1eo

10:55AM | Sun, 22 August 2004

jdd, yes the tiles are bigger... specially the stone ones. However, about the Titanium been "more warmed colored with quiet any kind of lights"..... hmm, In most pictures that I see in my books ect, seen to be right. However when I was there, in a regular sunny day, the building was a cold/grey/blue as it gets... So I figure it's only in very secial sunsets that those pics are taken. leo......... Thank you guys for all the critics I really appreasite!

aspirinetu

8:53AM | Sat, 18 September 2004

Yes, the titanium cover is overscaled. And my critics with the stone are for the colour. But also with the scale :P But its a great job, Ive couldnt meke something like this.

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alyfahmy

6:21PM | Fri, 21 October 2005

i think it'll drive me crazy just to model such a model .great effort


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