Wed, Oct 2, 4:08 AM CDT

Resting Place

World Builder (none) posted on Aug 07, 2001
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I've been working on this piece for a couple of weeks now. I'm still using v 2.2 of WB and trying to learn MAX 4. I figure we all deserve a nice, shaded resting place during this hot summer. Any comments or suggestions are welcome. - Chas

Comments (10)


)

Lisas_Botanicals

11:07AM | Tue, 07 August 2001

VERY impressive! :) I've been working on one scene for about a week now trying to figure out what WB will do. I love the fog! How did you do that!?! With the direction of the light, I did expect to see the leaves reflected with a bit more sharpness on the bench though. Is that possible? I also think the bench needs a weathered look considering its location. I'm very glad you posted this. It's great work and gives me a bit of reaassurance that I'll eventually be able to get to this level with WB. :)

)

Calseeor

11:24AM | Tue, 07 August 2001

Very nice job. This spot does indeed look peaceful. I just got worldbuilder, but have not done anything with it. I am currently over whelmed by it....so I have been sticking to Poser and Vue 4. I can't wait to be able to do work like this. I think the shadows on the bench, being soft, are good. The day looks to be overcast to me. I do see, however, that grass grows through the rock. I take it there isn't any collision detection in world builder? All in all, this is a fantastic scene.

chas2093

8:51PM | Tue, 07 August 2001

Thanks! The fog is a 2-layer fog which you'll find in the scene object. Tweaking that will give you some great effects. I liked the soft shadow on the bench right away, so I didn't pursue other, sharper shadow effects. The bench was a free model off the internet, and was my first experiment with importing objects into WB. Calseeor, I didn't even pick up on that grass growing through the boulder. Good catch. In an earlier rendering, My irises went into the bench, so I had to move those.Thanks for the comments!

Heart'Song

9:57PM | Tue, 07 August 2001

Really nice work. Thx for posting it

)

muf

12:30AM | Mon, 27 August 2001

wow this is very nice. looks great

)

malfunkshun

12:35AM | Sat, 15 September 2001

Everything looks cool but the bench looks composited.

)

Lightpen

5:51PM | Fri, 11 January 2002

Hi, very nice attitude and achievement!! I would like to say something of the leaves, they have no texture. I know that sounds strange, but try a fast render on just a tree...with....without and see what you think. I am in Bryce and I see many people not paying attention or even knowing it should or could be done. Hope this helps. Your work is very close to what I have in mind when I get all the parts together. Lightpen

DAN3D

12:53PM | Mon, 18 March 2002

This is awesome mate! God you gonna be so good when you get some buildings going!! You dont need any help when you producing stuff like this!!

dreamr

7:34AM | Mon, 25 March 2002

Your sense of composition is superb. Makes me want to walk the path and go up into the hills. An eyestopper. TY :D

JCitron

12:10PM | Wed, 05 March 2003

Chas, Great stuff! I remember seeing this on the WB forum gallery and just staring at it in amazement. I've been a WB user since 1.0 (I borrowed a friends copy) and I've never achieved anything this wonderful. :) Good luck, John


0 1286 0

00
Days
:
19
Hrs
:
51
Mins
:
30
Secs
Premier Release Product
dForce Luna Halter Top G8G8.1F
3D Models
Top-Selling Vendor Sale Item
$11.99 USD 50% Off
$6.00 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.