Fri, Nov 22, 4:04 AM CST

Palazzo mulino (updated)

Cinema 4D Architecture posted on Aug 30, 2004
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Description


thanks to jddog and LCGuy for the precious advices they gave to me. Now the bump map of the wall, the integration with the background, the pattern of the brick lintels and the trees should (should...) be better. Also some improvement with the light (no radiosity but a light dome with 39 lights). Thanks in advance for viewing and furthermore comments.

Comments (6)


flindian

3:26PM | Mon, 30 August 2004

Lighting, Texturing and modelling are all top notch gice2k, but to me the trees are out of proportion, maybe make them smaller? If you dirty up the join between house and that wonderful grass it may increase the realism. Nice job.

TaTaC

3:31PM | Mon, 30 August 2004

nice work guy!

)

amapitodd

4:35PM | Mon, 30 August 2004

Great lighting. Like flidian pointed out, a little more dirt at the base of the house will make the house appear to be more "grounded". Excellent work all around.

)

jddog

12:17PM | Tue, 31 August 2004

WOW this is really a great up-date, congrats for your efforts ! Complimenti ;)

u453

2:49AM | Wed, 01 September 2004

Very nice work! Bravo!

)

anno

7:36AM | Sun, 05 September 2004

I agree with the other comments - this is a great project. Maybe the house could have some more defined shadows, to 'ground' it a little more?


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