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habitat beta 1

Cinema 4D Fractal posted on Aug 31, 2004
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Description


This is the result of my fight with Cinema 4D ;-). It's a beta-post of an idea I've been carrying for a few jears in my brain. There is still a lot to do, but I couldn't wait posting this. I've spent most of the time on deleting polygons, that are not nessecary for this viewpoint. The whole "Menger-Spongue"(This figure is called so) is too complex to be rendered entirely in 1 gig of ram, so I had to reduce it. In the end I cut off about 4/5 of the original. Now it works and I hope there is enough room left for lots of puppets. Maybe later on an Escher inspired version will follow. Thanks for viewing! Torsten

Comments (10)


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bluncka2002

7:44AM | Tue, 31 August 2004

Interesting ... It looks like a big city full of wood people . nice work:)

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strata

10:30AM | Tue, 31 August 2004

Looking great! You can reduce the beveling from the hypernurbs by selecting all the edges and period (.) drag for less beveling. The default beveling from the hypernurbs cage is, I think, a bit to much. :)) Strata

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shakes

3:01PM | Tue, 31 August 2004

nice image! you must have gone nuts navigating the viewport to delete all those polys! well done

_eko_

3:03PM | Tue, 31 August 2004

nice idea keep working on it. i got 2 ideas for ya on is please change the colour to blue or something. and second if u render out the background first then set in as a Background image on frontal projection u will not haft to render out that side of the mesh so there by reducing it by half good luck i dont know if this made any sense so ask me if i did not

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Drsuess

11:21PM | Tue, 31 August 2004

It Has That M.C. Feel To It! Great Job!

Funcoflipper

12:38AM | Wed, 01 September 2004

awesome dude!! great image and idea. love the fractal look

YL

4:23AM | Wed, 01 September 2004

Beautiful work , love this kind of abstract/futuristic pics !

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Perry6

8:14AM | Wed, 01 September 2004

Very unique and interesting! Would love to see some kind of light shooting thru the holes.

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anno

7:41AM | Sun, 05 September 2004

Great! I can't imagine how long it would have taken to render...

stingo

6:16AM | Fri, 12 November 2004

excellent sponge study, good angle. i like your rounded rectangles


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