Sat, Nov 23, 3:39 AM CST

Interior Lighting test

Bryce Realism posted on Sep 03, 2004
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Description


*warning* This model was recovered from a link on the bryce forum, it is not originally by me. Which although not entirely different from much in the poser gallery *tssss* =P does make me uncomfortable about posting it in my gallery. *end warning* Some of the lighting effects in this image were achieved through photoshop, but the rest is native to bryce. There are about 100 lights in this scene. One sun object with 100% contrasting shadows. a slight ring in the sky created around the windows to let 'ambient' light in. a small light dome placed in the top portion of the domed ceiling and another 1/4 dome behind the altar. There are also other fill lights distributed throughout the scene. The small round window area did have some lighting problems, which I tried to touch up in post (why it looks a little messy). Finally there is a ring of red tinted lights without shadow casting by the floor to the rear of the image to simulate the light bouncing off of the red floor. Anyway, just felt like posting this... no real reason heh. Please don't vote for it as it's not really all my work.

Comments (25)


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drawbridgep

3:03PM | Fri, 03 September 2004

Looks just as good (if not better) than the "high end" apps. You should post it on the website you downloaded the model from, since they like to compare apps and I'm sure they'ld be surprised (unfairly) that this is Bryce. get's my vot... oh wait, I won't. :-)

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eres

3:04PM | Fri, 03 September 2004

Awesome!!!

Ornlu

3:07PM | Fri, 03 September 2004

Yeah, I would but the last post in that forum was made quite a long time ago... Also forgot to mention, render time was 1 hour on my little farm.

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masterst

3:18PM | Fri, 03 September 2004

Wow a excellent model and lightning pic!!!

Aravenwood

4:07PM | Fri, 03 September 2004

wonderful scene. I thought it was a photograph from the thumb! Also nice to see someone go into detail about how they made the picture.

krpolak

7:25PM | Fri, 03 September 2004

Looks good, but I have got couple comments: 1. windows on the top, wht two on the left side have bluse sky, but two in the middle have not blue sky, it could be the Sun, ok, but... 2. if this is the Sun, why Sun position from these two windows doesn't fit Sun position second from the right window on lowest level 3. column on the first plan on the right, I think, it needs much better texturing than rest, because it is on the first plan and you can see everything. Anyway, nice pic. 4. Could be good to have couple props. Regards, K.Polak

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lgp692000

7:30PM | Fri, 03 September 2004

Your model or not, this is masterfully done. The lighting is extremely well done, and along with the POV, this is stunning in every sense. I agree that this could be taken for a "High End" apps render. Bravo!

susanmoses

7:31PM | Fri, 03 September 2004

An excellent light show... and lighting is definitely of intense interest to me... so I love this for its expertise in the 'art of lighting'! Thank you... you're a Pro!

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draculaz

7:43PM | Fri, 03 September 2004

quite awesome. i want to have your grandchildren too :)

Ornlu

8:30PM | Fri, 03 September 2004

Thank you very much for the constructive feedback. I agree that it looks like the sun is centered in the middle window, but it isn't.. heh, I just decided to put a lense flare there to simulate the light on the glass. The top windows have blue sky because they are higher on the horizon and less effected by haze / there are clouds breaking up the sky in both places. 3. I agree completely, but after the render finished and I realized this mistake I didn't really want to go back and change it (I'm the render once and only once kind of guy). 4. I agree, this was just a lighting test as the name implies. I think one of the 3ds max boys wandered into the wrong gallery =P.

mrscience

9:21PM | Fri, 03 September 2004

I love everything about this, but I do have one question. The lighting is wonderful, but in real life you don't often have 100 lights in one room... why not just have the natural sky lighting? It's not criticism, I'm just curious as to why it works and, well, why this is SO good. Maybe that's why I should just stick with simple scenes...

Ornlu

9:44PM | Fri, 03 September 2004

The hundreds of lights within the building itself is a technique to simulate the way lights indirectly illuminate in the real world. In bryce light beams only have a beginning and an end. A spot light will light a certain area, anything outside that will be pitch black. This isn't true in the real world. Lighting coming through the top skylights in that image would leave everything but the small outlines of the windows on the walls completely black. This is because there is no indirect illumination. In a scene like this it might not be as exagerated as I made it. But when light enters through the windows and shines on the wall, particularly in a cloudless sky, it would reflect off of the surface in many directions, this bounced light ( a fraction of the original illumination) would then hit other surfaces and do the same. It's a basic physical reaction to how we see color and light. When you look at a red ball in the light you are actually seeing the effects of the ball absorbing the whole spectrum but red. With a black ball, it appears black because the entire light spectrum is being absorbed. With a white ball barely any is being absorbed hence it appears brighter. The same applies to such a room. and explains why the red floor bleeds up onto the walls (the only color reflected off of the floor is red). All of this bouncing light radiates and lighs up much of the room. The same thing happens in your house. On a bright sunny day do you turn any lights on inside? Probably not, yet it remains lit by the light coming through the windows. If bryce had a rendering engine to calculate the radiating effects of light passing through only the windows (aka radiosity) then I wouldn't have used the extra lights within the room itself. Hope this helps clarify the issue and thanks for the comment =).

Arianod

9:50PM | Fri, 03 September 2004

Test? Well, I'm speechless. Your instinct for light and shadow is impressive, to say the least.

colas

4:37AM | Sat, 04 September 2004

Absolutely beautiful!! Excellent! awesome work,lighting and shadows.vote.

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orbital

4:38AM | Sat, 04 September 2004

This is fantastic!

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melevos

6:40AM | Sat, 04 September 2004

Awesome!!Fantastic job!!

shadowdragonlord

12:56PM | Sat, 04 September 2004

Lighting mastery, once again. Good stuff... I believe you could model this scene yourself, or even a better one! Go to it!

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zakalwe

5:06PM | Sat, 04 September 2004

Great exercise of lightning - it's more a magic touch than a scientific way to illuminate a scene, but this makes the difference between an artist and a monkey using a 3d software.

LFNForever

7:32PM | Sat, 04 September 2004

Very, very nice!! :)

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Incarnadine

10:13PM | Sat, 04 September 2004

Very well lighted, Ornlu. That is one serious cathedral model and despite your not having made it yourself, you have made an excellent image with it. Take pride in this, it is a worthy effort.

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Mondwin

4:44AM | Sun, 26 September 2004

Awesome and brilliantwork!!!!! bravo!!"vote":DDD

RobertX

2:17AM | Sat, 16 October 2004

very nice work especially the lighting

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adrian3Dart

4:36AM | Sat, 15 January 2005

The wall texture & all textures are great and the lighting atmosphere is perfect. Excellent work. Vote

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Zarat

5:12PM | Tue, 31 January 2006

Love this "test" :D This pic woke my urge to play around with lighting again...

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Fidelity2

11:11AM | Wed, 21 March 2007

Super master-piece. 5+.


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