Tue, Oct 22, 1:09 PM CDT

W.I.P Guinnes Glass

Maya Modeling posted on Sep 12, 2004
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Description


This is my second model with no tutorial. please be kind, i know it needs a bit of work. and the logo put on. All comments welcome. Pheonix_Rose

Comments (10)


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JVRenderer

6:53PM | Sun, 12 September 2004

that's still better than what I can do... yum... Guiness

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shadow_dancer

7:12PM | Sun, 12 September 2004

very nice better then my second model:)

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cymon20581

8:38PM | Mon, 13 September 2004

very good detail for the float effect. can't wait for full render model. i mean with guinness label & etc

Evchen76

1:24AM | Tue, 14 September 2004

Hey Rose!!! Thats fantastic!! I cant do Maya!! You are very good!! hugs Eva

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Stacey_73

2:45AM | Tue, 14 September 2004

Buwah! you should have seen MY second model. It was a 'thing' ... almost made it to a 'something.. but alas.. it mocked me.. Great work!

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Cullen_Tir

2:58AM | Tue, 14 September 2004

(reaches for glass)......(( Bangs hand on monitor )) ouch!! ,()

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lahavana

3:40AM | Tue, 14 September 2004

looks great for a first try, but the glass needs a little more tweaking :) keep up the good work and it'll turn out AWESOME!! :) great render so far!

Balthaz@r

9:01AM | Tue, 14 September 2004

good work, keep at it maya can be a pig sometimes to get it looking right, try putting the logo on with a bump map so the logo and stuff looks like its part of the glass,

pillaymithunr

12:50PM | Fri, 17 September 2004

is dat glass?its seems like a thin piece of plastic!

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Asmodias

2:18AM | Sun, 26 September 2004

i dont know a whole hell of a lot about maya to be honest, but i can give some advice on glass materials, not sure what you know, but i know for glass a solid black diffuse and about 70 to 80 percent refraction, (not reflection) usually does the trick, make sure its 2 sided and set the index of refraction to about 1.6888 (water refracts at a level somewhere near 1.333) No transparency setting for glass, the refraction pics it up, (hence the black diffuse)and a really high anistrophic specular level. not to mention atleast 3 lights. i dont know how to set any of these in maya, but in max it makes a pretty convincing glass shader


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