Texture Test by supahunk
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Description
This is a test of a texture I learned how to make on a tutorial site. The texture emulates fake radiosity in objects and helps with ambience. The original images (top and bottom) are 2405x1024. The top has depth of field and was rendered with 256 bits per pixel. The bottom has no depth and is 144 bits per pixel.
Comments are appreciated.
Comments (3)
altebanger
I've seen that tutorial too.Excellent recreation and giving it a more metallic look makes it better IMHO. great render.
draculaz
interesting, although i think you got the texture idea a bit wrong. textures' reflectivity are indeed an integral part of faking radiosity. but what primarily fakes radiosity in bryce is light domes, and in most cases, they don't do it adequately unless there is 0 atmosphere around them. just my two cents. cool render :)
darkchaos5
A very interesting bit of work you have here.