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beach room-final

3D Studio Max Architecture posted on Oct 02, 2004
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Description


rebuilt with maya. render in 3d max.original i did render in maya before,but the result not so really good. original first version i post under maya section. all coment are welcome,even the bad one. thanks.

Comments (2)


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DarkFlame

5:47PM | Sat, 02 October 2004

well, im not to sure what your intentions are with this pic, but heres some random surgestions :) Rotate/resize the sand-plane so we cant see the corner in view. Give it a bump map (will make the shine look more realistic). Purhapes add a few random rocks about the place too. Shadows would help "place" the buildings on the sand too. Try enabling shadows on one of your lights. (also light from the side, so you get sun-like shadows) Message me if you want more advice, keep up the good work! :)

snownet

2:45PM | Fri, 15 October 2004

good start for a scene, i know first hand how hard full real scenes are, try this like DarkFlame said, 'Rotate/resize the sand-plane' it should be made non-reflective, also add a depth of field too blur out the back ground a bit. take out some of the beach houses, leave only, 2 or 3 and have one in the main focus, and enlarge it slightly. right now, the main prob is that everythings draying attention away from your beach house. good start, though


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