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bedroom 02

Lightwave Architecture posted on Oct 13, 2004
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Comments (5)


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oooZENOooo

9:34AM | Wed, 13 October 2004

Great work, it looks better bud. Look around your real bedroom and think of objects to clutter your cool scene (books, hanging clothing, picture frames etc). Define your lighting more, such as windows (even gobos projected from a spotlight), ceiling lights etc. btw I might grab that sheet and sleep on that comfortable giant bean-bag. :o)

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Drsuess

3:05AM | Thu, 14 October 2004

I Agree With ZENO About The Clutter, It Would Really Bring Out The Scene! Also Great Textures!

Rinus

7:49AM | Fri, 15 October 2004

A couple of comments. The modelling is good i think, so thats not the prob. I only have the idea the bed is too small, but that could be me. Try to adjust the camera angle and ajusting the zoom factor on the camera to get a little bit more perspective, it looks 'small' now - and try not to capture all the objects on the camera, mostly its interesting if an object is cut off a little - it hints to a surround space. And i'd try to make the lighting more obvious, go for a main light, and let the shadows play with the objects... and i think the gray on the walls looks teribble compared to the bright and full colors of the rest. Ow and try to avoid a 45 degree angle with the camera, it gives a simple and dull compostion. Maybe a little lees smooth floor, its very reflective now... and indeed - just as the others commented - some stuff in the room so you can see its been lived in... hope i wasnt to naggy and good luck...

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Moebius87

9:18AM | Fri, 15 October 2004

Keep on posting! There's a lot of very helpful comments here... my two bits is that you might want to pay more attention to consistency in scale.

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morin3000

10:48AM | Thu, 27 July 2006

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