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Bryce infinity flaw

Bryce Weird posted on Oct 16, 2004
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Description


I did this in bryce to see if it could do infininty but obviously it can. ne comments welcomed.

Comments (11)


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shvrdavid

10:55AM | Sat, 16 October 2004

I don't use Bryce, can you increase the number of raytrace bounces? It appears to be at 11 or 12 in your render...

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pakled

11:03AM | Sat, 16 October 2004

how did you try it? just a copy/paste in a straight line? that would by my first thought to try. I've put 500 objects in a pic, so it might be possible..good work, keep at it.

artisan232

11:05AM | Sat, 16 October 2004

Actually all I did was put a mirror in front of him and behind him.

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bazze

11:29AM | Sat, 16 October 2004

thanks for downloading and using my model "Rocky" (the pink figure in this scene).

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gukumatz

12:32PM | Sat, 16 October 2004

I've been frustrated by this myself but it can be solved, at least in Bryce 5. In "render options" go to "optics" and change the value of "maximum ray depth" to a higher value (default is 6). This will give the effect you're after but render time will be greatly increased! Good work though, look forward to the new version!

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haloedrain

12:36PM | Sat, 16 October 2004

If bryce really did infinity, your render would never finish because the rays would just keep bouncing back and forth forever! If you're using Bryce 5 you can make it reflect more by going to render options and changing the raydepth to something higher, it's 6 by default.

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MoonGoat

6:57PM | Sat, 16 October 2004

Oy you need to play in the render options, with total internal reflection or something like that i forget exactly. Good luck on your count to infinity!

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dashboard_jehovah

9:42PM | Sat, 16 October 2004

Interesting experiment!...will check in for the next attempt!

bunny9719

6:50PM | Thu, 20 January 2005

Excellent work!!V!! :D

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Ensomniac

9:30PM | Fri, 21 January 2005

Love this!!! What a weird character. The whole feeling is weird and other-worldly. Great job.

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electric

8:53AM | Fri, 28 January 2005

cool effect, and a hard work in metaball modelling


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