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Water Animation

Cinema 4D Realism posted on Oct 26, 2004
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Description


A simple simulation of water falling in a glass. you can see an animation here: http://www.mazal-tv.com/didier/video_stream.htm thank you all for your comments

Comments (14)


Y-Nott

12:07PM | Tue, 26 October 2004

fantastic! I've been modeling in C4D for years, but how you did that animation completely escapes me.

)

longpod

12:07PM | Tue, 26 October 2004

Looks Great - I have no idea how you did this, is it Dynamics?

)

ronjonk

3:10PM | Tue, 26 October 2004

It's great , won't you share with us how you did it. Is it possible to fill it just a pixel into the glass and not against it. Then the breaking of the glass is as real as it can get. Now it looks as if it has some air between the glass and the water.

)

3D_Explorer

3:21PM | Tue, 26 October 2004

First off, congrats, I think it looks really good. Just two things, I think the water looks a bit to viscous, more like syrup in the way it flows and secondly, perhaps it needs to be a little more splashy. Just my 2 cents, I still think you've done a bang up job here. :)

)

i-popba

3:22PM | Tue, 26 October 2004

OHH..COOL WORK..LOVE IT.!!!

krpolak

10:23PM | Tue, 26 October 2004

Hey, propably with this shot I would go for more close-up. Look now, what is your subject: glass or water in glass? Regards, K.Polak

)

mrpotter

7:20AM | Thu, 28 October 2004

WOW! what program did you use to get dynamic water?

ReDraw

4:05PM | Thu, 28 October 2004

nice! did you use Nextlimit's Realflow? or something included in the C4D package?

FSBproductions

2:44PM | Sat, 30 October 2004

http://www.nextlimit.com/realflow/index.html check out their videos. I have been fooling around with this program lately. Harder than it seems, and it takes some cpu power.

)

Becco_UK

9:55AM | Wed, 03 November 2004

Quite good for a simple fluid depiction. In the above image it looks like flowtracer is being used? If so, flowtracer's particle size is in need of adjustment to remove the blobbiness where the 'water' is initially hitting the glass. Otherwise or alternatively ajust the 'V Random' setting in the emmitters' attribute panel. I agree that the 'water' appears too viscous. Water entering a glass at the angle shown would also generate more splashing. Assuming the water is supposed to be from a bottle, then next time try a little random movement to the emitter to simulate slight hand tremors. Nice to see something different posted in the galleries.

flint1

9:22AM | Sun, 07 November 2004

yes realflow is used with c4d to animate it. But Flowtracer isn't used, i prefer my own shader settings with SLA.

dvd_master

1:19PM | Thu, 23 December 2004

It was good, but you're forgetting the most IMPORTANT thing in this case. Bubbles. Water pouring always causes lots of bubbles on the surface. That's the only thing I can think of that prevents this from being completly realistic.

flint1

6:20AM | Thu, 10 March 2005

Right, The bubles are missing because of the fluid viscosity used for the simulation. In a next try, i'll try to setup a few

)

Fidelity2

10:17AM | Wed, 21 March 2007

Super master-piece. 5+.


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