Water Animation by flint1
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Description
A simple simulation of water falling in a glass.
you can see an animation here:
http://www.mazal-tv.com/didier/video_stream.htm
thank you all for your comments
Comments (14)
Y-Nott
fantastic! I've been modeling in C4D for years, but how you did that animation completely escapes me.
longpod
Looks Great - I have no idea how you did this, is it Dynamics?
ronjonk
It's great , won't you share with us how you did it. Is it possible to fill it just a pixel into the glass and not against it. Then the breaking of the glass is as real as it can get. Now it looks as if it has some air between the glass and the water.
3D_Explorer
First off, congrats, I think it looks really good. Just two things, I think the water looks a bit to viscous, more like syrup in the way it flows and secondly, perhaps it needs to be a little more splashy. Just my 2 cents, I still think you've done a bang up job here. :)
i-popba
OHH..COOL WORK..LOVE IT.!!!
krpolak
Hey, propably with this shot I would go for more close-up. Look now, what is your subject: glass or water in glass? Regards, K.Polak
mrpotter
WOW! what program did you use to get dynamic water?
ReDraw
nice! did you use Nextlimit's Realflow? or something included in the C4D package?
FSBproductions
http://www.nextlimit.com/realflow/index.html check out their videos. I have been fooling around with this program lately. Harder than it seems, and it takes some cpu power.
Becco_UK
Quite good for a simple fluid depiction. In the above image it looks like flowtracer is being used? If so, flowtracer's particle size is in need of adjustment to remove the blobbiness where the 'water' is initially hitting the glass. Otherwise or alternatively ajust the 'V Random' setting in the emmitters' attribute panel. I agree that the 'water' appears too viscous. Water entering a glass at the angle shown would also generate more splashing. Assuming the water is supposed to be from a bottle, then next time try a little random movement to the emitter to simulate slight hand tremors. Nice to see something different posted in the galleries.
flint1
yes realflow is used with c4d to animate it. But Flowtracer isn't used, i prefer my own shader settings with SLA.
dvd_master
It was good, but you're forgetting the most IMPORTANT thing in this case. Bubbles. Water pouring always causes lots of bubbles on the surface. That's the only thing I can think of that prevents this from being completly realistic.
flint1
Right, The bubles are missing because of the fluid viscosity used for the simulation. In a next try, i'll try to setup a few
Fidelity2
Super master-piece. 5+.