Welcome! You've found my homepage! You'll find lots of Terragen stuff, and a bunch of Cinema 4D stuff here. Enjoy!BIO Well I can't say much 'cuz anyone in the world could read this but...
I like to use Photoshop to edit images. For example, editing my little brothers out of a family picture, or finding something in a picture that distracts you from the overall image itself and deleting it.
I also really like rendering in 3D. I have Terragen and I've done quite a few images in that. With 3D animtion, you can create a character (realistic or not) and make it come to life. I have always wanted to do that.
I got Cinema 4D a while ago and I'm just starting to really figure it out. I think it's gonna help me get a job in the 3D animation industry.
Ok, yes, I do have a life beyond computers. I like to go on long bike trips, camp and hike. And I love hanging out with my friends. (even if I don't say anything at all because I have a one-track mind and whatever I have to say is about computers and they would all get really annoyed to the point that they might burn me at the stake or do something worse like shove me into the girls bathroom, or maybe they would put me into a swimming pool with 10 sharks who haven't eaten in 3 days, or maybe put me into a round room and tell me to hide in the corner. Many a thing could happen in this situation...but I digress...)
And I'm not as hyper-in person-as that makes me sound.
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Comments (6)
mrpotter
yeah, it's also my first try at hyperNURBS objects that don't look like lifeless blobs. You might be able to tell where I learned how to use them. The chest is an overly-complicated series of extrudes and booles. But the head, leg coverings and feet are easier hyperNURBS's.
FSBproductions
Just an idea, don't know if you know about it. On the "thighs" next time creat a symmetry object instead of just copying the leg. This will make it like a mirror image and the designs would be facing each other. Not sure if you understand what I mean. keep up the good work!
shakes
good tip FSB- another one, if you copy and paste the leg, stick it in a null object, then go to the attributes manager-coordinates for the null and put a (-) on the x size. this'll flip it . so then you can move it seperately
_eko_
wow,, could this be the replacement for K9 lol. good start i remember those boxy days good work keep on going
mrpotter
I was having trouble finding the mirror function. It only worked for editable objects and, when I mirrored it, it was part of the original object. So I just decided to copy-paste both the arms and legs.(the feet look weird, too) I'll try the negative-x size trick. Thanks!
vbarreto
Fantastic modeling. Also I Like the words on the image, brings a nice touch.