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Museum Doors

Lightwave Architecture posted on Nov 10, 2004
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Description


Tips, suggestions, ideas? I want to do a hi-res render of this to submit it to a 3D art book. Your feedback would be greatly appreciated :)

Comments (10)


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MITrAndir

8:52PM | Wed, 10 November 2004

Well your walls needs some bump, also those two lights somehow doesent seem right, so i sugest you use some area lights and try to simulate that two lights, instead of placing two point lights. Maybe you should place some paintings on the walls and by doing that avoid the troubles og lighting, then turn the radiosity with some nice HDRI and thats it. I just hope any of this make any sense. Keep up the good work.

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odeone

12:23AM | Thu, 11 November 2004

Still looking for engine parts strewn around the room...lol..The first thing noticable is the lack of shadows..Fantastic work..

cpl_hayes

12:26AM | Thu, 11 November 2004

odeone THAT"S where Roy keeps his parts. Big Ole Rotwhiler behind that door.

WRAR

8:48AM | Thu, 11 November 2004

Verry real looking render, I like the way the camra is slightley off center, makes it look alot more like a photo, I agree the lights on ether side of the door look a bit unreal, I think thats the lack of shadows from ther casing.

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Petra-S

10:18AM | Thu, 11 November 2004

brilliant scene!

Askguden

12:57PM | Thu, 11 November 2004

The door is excellent, but the floor and the walls need some variation/bump. Also the lamps doesn't quite fit in, they look like they have been cut into the picture.

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roysorenson

6:35PM | Thu, 11 November 2004

No, the doors with the car parts behind it has this HUGE lock on it! LOL! Thanks for the feedback. I'll play with the lighting & walls.

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Fillingim

3:32PM | Sat, 13 November 2004

Looks great!! I think the lamps are oaky but not certain how the lights play on the wall behing them...little too bright and sharp. I would maybe texture the walls out just very slightly too...not much very very little. Overall very well done!

GCMozart

9:13PM | Sat, 13 November 2004

I like the composition...very artsy..almost like walking into a casino. The thing that stuck out that could use some touch up is the top of the framework around the doors. Towards the top, the texture you are mapping is veering slightly inward. Rework that and the lighting and I think you will have a great render.

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Moebius87

6:34AM | Sun, 14 November 2004

For some strange reason I can't help but thinking that the images mapped onto the doors are "squished". Looks like the doors are a bit shorter than the actual images... pay special attention to the head of the figure in the middle panel. Beautifully done!


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