Machine Room by memaci
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Description
It's been over a year but I'm happy to be able to post a new image. This one was modeled and textured in C1 but rendered in my new C3 (C4 upgrade coming soon... I hope). I give credit to Litst, his shader from Real World Metals was modified and used on the floor of the room - still an excellent value for anyone using Carrara.
Comments (19)
paintgirl
Cool character and scene. I love all the detail!
MaNae
Yes, very nice setup, especially modeling and lighting.
hack2455
Great scene. The potential for this is very high.
mmoir
Very nice scene you have created.Great modeling on the robot .
vbarreto
Great depth and modeling job.
sailor_ed
Nice atmosphere. Image is very professional!
falconperigot
Very nicely done. I love the misty depth. My only suggestion is the texture on the steps looks a little smooth when compared to the floor so that they look too separate - but perhaps that was your intention.
Moebius87
Beautiful work. It's been a long time watching this gallery, but the wait was well worth it. :o)
solt
everything have been said, yes, that a great carrara artwork we see here.
Nod
The room reminds me of a level from Time Splitters 2. Excellent modelling and lighting.
sfdex
Very cool character! Is he all rigged up to move? I'd love to see him animated!
kilal
Exellent work!
i-popba
wowww..!!! Excellent render ...cool atmosphere..!!! love it.
glought
Great detail and depth!!!
intro
Awesome again. really love the"little things" Like the concrete stair shaders.(among many others)
Perry6
Love your robot and the room! Excellent work! Would love to see this animated!
johnpdownes
I really like this work. Good job, keep it up.
Odessey
The bot and the backgroud mesh very well, the bot looks very practical and not bulky very flexble looking and i wish i would have textured my bot to make it look like it has been more battle tested and weatherd like yours! excellent job.
astro66
Fantastic looking robot, he looks like he's just wandered in off the set of 'Futurama', lol. Keep those images coming. :))