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Trigonometric Attractor

Other Apps Abstract posted on Nov 14, 2004
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Description


This is a raytraced in POVray strange attractor. The image consists of 4 stacked renders each of those contained 3 millions spheres to give a solid look to the attractor. Every render eats about 3gb of memory, which is maximum possible addressed memory per process (sigh). Raytracing is usually not a way to render things with so many primitives (casue you've to keep them all in memory), instead scanline, z-buffer rendering techniques are used. But there's a compromise with them, you barely get a realistic shading. I'm trying to break this barrier, but that's really tough.:) If someone could suggest, how to render an attractor (millions of primitives) with less cost and superb quality I'm eager to talk. I hope you like it. Thank you for viewing and comments. They encourage me.

Comments (9)


ISSE

1:30AM | Sun, 14 November 2004

I say excellent,looks something difficult and strance

SeigMancer

1:44AM | Sun, 14 November 2004

WOW!!, impressive work! unbelievable the amount of memory it takes. was worth it. Very unique, excellent image.

Unokitti45119

6:31PM | Sun, 14 November 2004

Very attractive work!

tony_br22

7:35PM | Sun, 14 November 2004

Hi very good scene you show here.

)

chesscanoe

4:08PM | Tue, 16 November 2004

Super image even without appreciating the technique to achieve it.

)

criss

11:52AM | Sun, 21 November 2004

Very impressive work!

)

DreamersWish

12:07PM | Mon, 22 November 2004

Wow what a fine piece of artwork. The object looks like it would go in art gallery. I don't understand all of what you said, but it was well worth it. That is just excellent. I like it just the way it is with the grainy look it looks like pottery.

Mivan

6:27PM | Mon, 22 November 2004

Super image, super effort.

)

Rayvin

10:11AM | Wed, 24 November 2004

This is an outstanding image. Nice work. You have extremely nice equipment with 3gb of RAM or more Im not familiar with POVray strange attractor. I would suggest that you use a scanline renderer with a light dome, multiple lights set at an extremely low level of brightness. If you use maybe 100 low level lights along with your main lighting then you can get the same level of realism. But even using a faster if less realistic renderer, rendering an object made out of 3 million spheres must take a lot of time. Can you edit the geometry after POVray has created it? Attach all the spheres to each other and then smooth them into a mesh?


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