Fri, Nov 15, 8:52 PM CST

Portrait

Maya Realism posted on Nov 25, 2004
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Description


You know when you work on sometuhing too long...and every change you make makes it's worse. Well that's where I'm at. Her face is modelled in Maya (with a lvl 1 smooth). The creases are crummy because I wanted to do it as subd's, but had some non-quads in there that wouldn't render in mr. Eye's, teeth and hair borrowed from Poser models. Teeth texture is horrible. Tried using dirtmap in there, which help a little but had an odd look. She has a strangely masculine look, which I need to fix! And her lip texture obviously is WIP. Her skin texture is a combination of nodes and lo-res texturemaps. There is a ton of sss in there (probably gone overboard I think) - which gives her the red glow. Any comments/crits gratefully accepted.

Comments (6)


Dash

1:52AM | Fri, 26 November 2004

Very nice job on the skin I really like how it looks on the forehead and nose feace modeling is great too but I can see what you have pointed out. For the lips I quite like how it looks maye a better lip bump map would improve it. Still you have done an excellent work.

)

EnglishBob

3:05AM | Fri, 26 November 2004

I thought someone with a better eye than mine would have commented by now, but they haven't, so I'll have a go. Her teeth are in the wrong place, first; too far forward, and too low; even if she's supposed to be bucktoothed, and texture notwithstanding... I believe her eyes are too high as well, but that may be a personal preference. I'd put the centre line roughly where the top of the ear meets the head. Her mouth looks too 'pursed' to me, although it may be easier to comment if she had a neutral expression. The whole mouth area looks forced somehow. As for the masculine appearance, that may be down to the jawline which is quite square, and maybe the tendons in her neck; although to me, this is a recognisably female face, if quite severe. What's good? Plenty - hair, eyes, the skin texture... I hope that helps somewhat. Just what my eyes tell me, I'm not an expert and wouldn't know where to start with a project like this.

)

tanhan

4:44AM | Fri, 26 November 2004

excellent work!!!excellent!!!

richardson

8:21AM | Sat, 27 November 2004

You said you were doing some "modeling"...not a Figure! 1st off, this is shocking the level it's at already. Would love to see how the mesh looks...If it were me doing this (not), I would close the eyes and neutralize the expression. Too much going on and fighting for attention. If you press your finger into your philtrum, you can judge where gum meets nose cartiledge. A stretch on the nose does it too. Scaling her mouth could help. Feel your jaw when you smile..see how it lifts in the rear? Again, too early for complex face movements. V3 has form probs atthe ear and jugular. Some real complex architecture there. Also her cranium/cap is too low and wide(V3). You could fix that on your model. Top and bottom of ear are not mounded in plumb in reallife. How many zones on the backbone? Man, I hope you stick with this. Being a perfectionist should really help here(lol). I assume you're going for a low poly high node-effect model? Too many questions! There is nothing wrong that I can see here...just some caressing needed! hat's_off

Corranvh

11:55AM | Sat, 04 December 2004

At first I thought to myself "She's gonna eat me!" but then I read the note and now I am impressed that you are doing this. Good times, I guess. Keep up posted as to how it comes out.

)

DivineRAiN

2:19AM | Thu, 23 December 2004

this is actually great work you've done here. When modeling the face you didn't stick with creating all quads? The mouth (n teeth) does look a bit far from the nose.. which is a masculine trait. I would move the mouth up some more. Nose is perfect. I'm not sure about the skin above the eyes. Earlobes could probably be thicker. Low (small) forehead and other details signifies to me she isn't caucasian.. if that's the case the eye placement is correct IMO.


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