Sat, Oct 5, 9:46 AM CDT

things that go bump in the night

3D Studio Max Science Fiction posted on Nov 27, 2004
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Description


Please rate this image. I worked hard on it and im proud of it, and im only 15 years old and have no training so that has to count for something. the alien skin is a picture of my tounge and the rocks and ground are more pictures and the bricks are from a screenshot of super mario sunshine

Comments (7)


SeigMancer

2:41PM | Sat, 27 November 2004

Well ill say its great rating. Interesting concept, dont give up on your talent, keep going at it. I havent seen any of your other work, but this is cool. its unique.

Atwistedperson

5:41PM | Sat, 27 November 2004

Oh it looks kinda cool and for a starter its really good, why not provide it with a sledgehammer? ;)

tony_br22

8:02PM | Sat, 27 November 2004

hi cool image you made.

wesforbes

9:17AM | Mon, 29 November 2004

thanks, i never thought i would get a excellent rating on this, i will keep posting images, i hope to have another image up within the week. i am still decideing between another alien picture or a composite render of myself with some superimposed things

WhiteScreamer

11:32AM | Mon, 06 December 2004

fuj, co to je za humus??

wesforbes

12:15PM | Mon, 06 December 2004

what language is this guy whitescreamer? if anyone knows please tell me

kellendor

5:25AM | Thu, 02 June 2005

Looks as though you're getting your viewings now. Very creative how you got your textures for this (thanks for sharing that). Not a bad start. I think you should keep doing more images and keep posting them - listen to the few who give you feedback and don't worry about ratings for now. For this image, I like the title, and the concept. I would probably give the bricks more of a bump map so they don't look so flat, and I'd turn down the lights to make the image scarier. Leave the light above the doorway bright (like it is) and turn down the other lighting. I don't know 3DSMax, but in true space you can get this look from the ambience (or luminosity) property of the texture you applied - so you might want to look at that. As for the composition, maybe you could give us some clue of what the building is, and is the creature going in to it (spooky if it's an apartment where people or sleeping) or coming out of it (Spooky if it's a back exit from a government lab, or some such). Of course, if you want something more humorous, Atwistedperson has a great suggestion about the sledge hammer - for a tie in with the title. The important thing is - Don't get discouraged! The creature design is good. And the basic concept is good. Actually I really like stuff like this, so whether you rework this image or start on something new, I hope you'll continue.


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