Hello,
My name is Enrique Flores and I am a Dreamer and a dream maker. I have all but followed most of my life long dreams and I aim high. I am shy type of person but once you get to know me I open up like a butterfly. I have a more indepth website that tells you more about me and my quest to produce a viable and navigational fictitious (not sure about spelling) galaxy. I Love astronomy and hope to hear for you.
Homepage is
http://centra-core.tripod.com/enriqueflores/
Abinetot,
Adios...
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Comments (4)
UrbanEspionage
well u basically go tthe main idea. I think u go tit good, u just need to knwo where u wanan go with it. Maybe add a space ship, a few explosions and ur set =)!
DarkFlame
looks pretty good, especialy the city lights. You also got the balance of colours pretty good. The atmosphere needs a lot of work though. If you dont need it for an animation, the best way I find is to actualy use a 2D circle alighned to face the camera. (you can use the "look at" controller) The you have a gradient ramp as a alpha map, so that the very edge of the circle is white fadeing to black. You can then apply a simply coloured noise texture for the atmospheric shades. Allthough it seems odd using a flate shape to make an atmosphere, rather then an outer "shell" of a sphere, its the most effective way of makeing the atmosphere look "3D". You can use it together with the "shell" method you have used here, only make sure you use the Extended Parameters falloff set up to max. (so you cant see the edges of the shell, only the center). You might like to use Max's earth cloud map as an opacity map too. (its in the maps directory, under space). If you need any help just message me. Theres a few other methods to do atmospheres I havnt mentioned here. (an array of shells with varying transparency, and using volume fog). But these methods take up much more rendering time.
Tibbe
feel free to use my tutorial for the atmosphere and stuff :D
DukeNukem2005
Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo! Bravo!