Sun, Dec 22, 2:59 AM CST

Mashir

3D Studio Max (none) posted on Sep 08, 2001
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Comments (7)


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OpenMindDesign

6:14AM | Sat, 08 September 2001

Now this is very cool!....nice work...love that mesh look and the textures on the skin are cool too.

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malfunkshun

12:39PM | Sat, 08 September 2001

If you're going for realism in your modeling, I would say bring the nose down a little closer to the lip and shorten it a little. Otherwise, cool model.

MplsOiBoi

4:33PM | Sat, 08 September 2001

Holy polygon count Batman!! That mesh is crazy dense... What modeling technique did you use? Model looks good, however.

TRAVISB

9:08PM | Sat, 08 September 2001

never seen a mesh like that wild !

)

FreddyFX

2:17AM | Mon, 10 September 2001

its veri nais

Shuichi

7:06AM | Mon, 10 September 2001

Traditionally Polygonal Modeling was used for mashir, the wild mesh was generated by the "Optimize Mesh" Modifier. Thanks a lot!!!

g1us3pp3

8:22AM | Fri, 28 September 2001

Yes nice


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