Name Cynthia Video Producer Director Music videos for Much Music and broadcast.
ARTISTIC INCLINATIONS:Voluptuous ladies, particularly latex clad super heroines, Vargas style pinups and sci fi environments. I am fascinated with what these latex clad super heroines do off duty. Mwhaaaaaaaaaaa.
BIO
I started out doing music videos for indie bands for Canada's Much Music. Producing and directing music videos has always my passion. My video company has expanded into doing documentaries featuring some of Canada's First Nations Artists and media training for youth at risk.
 Inspired by the world's need to expand technology to combat global warming I have a new project i am working on using Poser. A number of years ago I filmed and documented a new technology called "The Breathing Wall". Studies conducted by Guleph University show that the benefit of "The Breathing Wall" is it's ability to eliminate sick building syndrome by converting toxins into pure oxygen. It consists of a massive rain forest installed inside of office buildings, corporate boardrooms and homes. "The Breathing Wall" is completely organic using plants, water and natural elements. Studies from Guleph University show the microorgasims on the root zones of the plants mutate 1 million times faster in the indoor hydroponic ecosystem than they do outside in soil. Once it recognizes a toxin rather than the toxin killing the plant, the microorganisms on the root zones convert the toxins into nutrient for the plants and feed it to the plants. The plants then produce, acording to the Guleph University studies, 90 times as much oxygen as they did prior to the mutation. There was a lot of funding for the project because the instruments surrounding the astronauts produce massive amounts of toxins. It is also apparent from psychological studies that humans in space need the presence of nature, particulary the greenery around them. Otherwise long periods of time in space or on the moon could induce psychosis. "The Breathing Wall" is a viable solution to that problem. There was a lot of financial investment into the project. Due to a lot of copyright squabbling and legal difficulties, the technology has fallen through the cracks. Luckily I still have all of the footage and interviews with the scientists who built it..         I would like to do a comic book type of story and video using Poser and lots of Super Heros to tell the story. I think that would be the best way to bring the technology to public view.      I chose the name LuLuLee because one of my favorites moves is "Fifth Element". I like the character LeeLu but I wanted it to be a bit more zany so I chose LuLuLee. I liked the rhythm of it.
Hope you have a creative day.
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Comments (14)
msebonyluv
I think you did a great test and Gwen turned out wonderfully!! The lighting is great and her skin looks so realistic!! Beautiful work!!
zoku01
The realism of this portrait is superb. Beautifully done LLL!
Feliciti
Excellent Portrait,Lights and her Skin are very realistic!!!
RodolfoCiminelli
Excellent portrait Cynthia, very expressive face!!! Happy New Year to you!!!
prog
I don't have P5, but this skin shader looks like an amazing tool!!!! I love the character, too!! Excellent work!
face_off
Parts of this render look very realistic (lips, hair, skin) - which makes some other things stick out...It's a V3 thing, rather than Gwen, but she has very round shoulders. The displacement on her skin is very noticeable - might be a tough too much (or might be just right - depending on what look you want). There is some yellowing on her chin and cheek - a sign that the main light is 10-20% too bright - over-exposing those areas. Love the warm (red) transition you've got from the light part of her face to the dark areas - perfect main light positioning. Her eyes look different (from each other?) - maybe too much reflection?
eres
Wonderful portrait...!!!!!
1010
Wow, I wish you would have seen the one I did, sorry, it is in the trash, lol I don't have any tips but looks like you are getting a handle on it with that beautiful face!
maudawg
Hi Gwen!!...the eyes are a little odd, but this is a "skin tone test"...no?
Primal
the image looks wonderful,i do see a little red in her nose..that could be from the shader,maybe a little softer lighting,but it depends what you want personaly..that is strange how the eyes look different..i do really like how her freckles show and the gloss on her cheeks and lips.these shaders sound interesting..all in all i still say excellent..
tony_br22
stunning artwork
tallpindo
I will offer this advice from a 2nd grade teacher. You should not roll your shoulders "like oranges." After Madonna's "Vamp" and bodybuilding this advice still seeks a listener.
sirius57
Try experimenting with the slider bars in the interface to achieve the exact texture you want. The default is OK for far away objects, but I find it's a little too noticable for closeups. Also, experiment with various lighting setups. These have a big impact on both the way the script renders textures and the final result. Finally, make sure the bump map you use is plugged into the bump in the material room. Most textures load the BM into the gradient bump. Also a setting of .05 seems about right. Hope this helps. One more thing. If realism is what your striving for, try redoing the eyes. They appear a little too cartoonish for a realistic figure.
dadamson
The portrait is great... but I am not so sure about the effects of the shader. IS there a way to have the effects localized to certain areas of the texture like the cheeks and not other?