My name is Paul, I live in Adelaide (Australia), and I'm just about to hit the big four-o. I spend way too much time using 3d applications like Poser and ZBrush2. Being a (no-postwork) realism nut, I have developed a number of realism tools for Poser, and the skin shader scripts for Poser are avaialble here at Renderosity.BIOA couple of useful links...
My Products Support Forum
Advanced Image Based Lighting in Poser 6
How to achieve more realistic skin texturing in Poser 5
Ambient Occlusion Node Tutorial
Poser 5/6 Skin Shader Comparison
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Comments (11)
odditorium
i'd rather have a straight poser piece myself! this is a good piece of work!! it shows off your talent, without all the bells and whistles!! Great Job! -- odd --
Tamela.J.
Heres my analogy of this! Please don't take it the wrong way. Morris accomplishes realism VERY well, without the shader nodes. Her texturing is some of the best. The shader nodes are ok IMHO, but I dont personaly care for them as they add to much noise throughout the complete texture & to me personaly, realism doesn't have noise throughout the whole body texturing. I have seen some of your renders where the shader nodes look spectacular & some that just dont look real at all. This is not a put down to you at all, but I much prefer Morris' realism in texturing without shader nodes.
face_off
TamelaJ - great points (although easy to take the wrong way :-).....and I appreciate the feedback. Firstly, this new system doesn't add noise throughout the whole texture. Secondly, I agree - some renders using the RSS have been posted that are breathtaking, and others that haven't hit the spot (including a few of mine). I guess I'm interested in producing tools that provide the capability of producing those breathtaking renders....but not every render using the system will be breathtaking. But if you are going to push some boundries, there will be a few hurdles along the way ...(sent via IM).
soulgiver999
sorry but i must also say that its a good job, but what happened to her elbows?
Starkdog
She looks great. In regards to the face, maybe add a bit more cheekbone, and streamline the jaw, and a little color to the apples of her cheeks. Maybe it is because she is in a 3/4 pose and not a portrait pose??? in regards to TamelaJ, I find that I can take a bland, "handpainted" texture, and make it spectacular with Face_off's shader(see my Jill revisited). Even with a texture by Morris, I can tone down the skin shader, and still create a wonderful image(see my Beach Bums, Hot Studio Lights). I got to agree with Face_off, it is not perfect, but the shader works wonders for many textures out there. -The Starkdog
BabyC
This is a Beautiful Image!! Great Background:)
Petra-S
Super realistic scene, wonderful pose, character, colors, textur and light!
richardson
Change can be painful...LOL! When this is done there will be no substitute.
Zarabanda
Amazing level of detail with only four lights. Stronger shadows would heighten the sense of realism.
Nod
Very well done there. I think it's more the expression than anything else that isn't right. The detail on the face seems fine to me. Just a bit of an odd look.
tanhan
goood work excellent!!!