Sun, Sep 29, 2:33 PM CDT

The Return

3D Studio Max Fantasy posted on Sep 10, 2001
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Description


A view of the hallway into the room. I'd still like to tweak the girl in the image but for now, and the sake of rendering time, I didn't use raytraced materials. Let me know what you think.

Comments (2)


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malfunkshun

4:40PM | Mon, 10 September 2001

The flames look like cones. Plus, the girl isn't casting any shadows. If you could somehow make the flames look like actual flames (particles or something?) and make the light source for each flame cast a shadowmap (not raycast) from the girl then it would be practically done. I likes. She looks like the videogame character from the Heavy Metal 2000 game.

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Calseeor

4:42AM | Tue, 11 September 2001

awesome dramatic angle here! Good posing on the girl. I agree with Mal..,the torches need some touching up and the girl needs a shadow. I had the same issue with some images i made. I can't seem to get shadows to cast onto some props ( such as the inside of this hallway), but if I remove the hallway, her shadow would be showing on the default poser floor. I wish I knew a way around it to tell you, but I don't. Over all, good, solid image.


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