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Mars Base WIP #2

Cinema 4D Science Fiction posted on Jan 13, 2005
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Description


Coming close to finishing up the modeling aspect of this setting. The next focus will be the airlock in the back of the corridor, and fine tuning what has been modeled so far. Then comes good ole texturing. After which I can start working on the lighting. Then comes the storage area that's just beyond the airlock; which will incorporate a ceiling side airlock that makes up the entrance through which the robot ships enter and leave. Thanks for looking.

Comments (10)


HorseFlesh

12:02AM | Fri, 14 January 2005

looking really good so far guy! Keep us posted for sure...

)

zfigure7

3:10AM | Fri, 14 January 2005

Great walking corridor setup. Looking forward to your texturing them....)

conradslater

3:45AM | Fri, 14 January 2005

Love it! Though I don't envy you with all that texturing work ahead. Unless you cheat and use low light!

)

amapitodd

10:23AM | Fri, 14 January 2005

Thanks, everyone. :) No cheating here. It will be as bright as it is now. Thanks to a lot of instances the texturing won't take as long as far as applying them goes. Painting the textures will be the most time consuming part. I want the textures to be as realistic as possible.

)

vbarreto

10:29PM | Fri, 14 January 2005

The open switches box looks terrificly casual. Perfect for the plot behind the scene. Good luck with its texturing and light work.

)

orbital

5:22AM | Wed, 19 January 2005

Nice modelling Todd!

)

Alexander_Kroener

2:31AM | Thu, 20 January 2005

Your models look actually quite promising! A minor thing: you might increase the poly count of the corridor's wall. Anyway, once textured, this might become an amazing setting.

)

Terrace-tenmou

12:30PM | Sat, 22 January 2005

WOW COOL!Very Real!Awesome!

)

KingPtolemy

9:56AM | Sat, 05 February 2005

Very interesting concept!!! Brilliant lighting!!!

)

ComplxMind

12:26PM | Fri, 01 April 2005

I agree with all the comments Todd. I saw the rendered section you uploaded later. Excellent job.


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