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Sponza_radiosity

Lightwave Architecture posted on Jan 15, 2005
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Description


Another old Sponza Radiosity render (i only recent started to upload images) model from: http://hdri.cgtechniques.com/~sponza/files I think i used one very bright area light here and very high interpolated radiosity. Maybe the ambient lightning is set to high? Thanks for viewing!

Comments (5)


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crocodilian

11:52AM | Sat, 15 January 2005

wonderful render, and very nice texture maps. Can't really critique the ambient level-- image looks fine on my monitor. My only comment/suggestion is that the near foreground columns and arches need more geometry-- bump and textures maps aren't completely convincing this close up. Because the stone is obviously weathered and old, seeing some "true" roughness in the geometry would be more consistent. This is a very minor point, though-- a great image.

L.W. Perkins

11:58AM | Sat, 15 January 2005

It might be fun to put a small radial light behind the columns on the right to give a little illumination to the "hallway" on that side--I think in real life there would be some scattered light there, and you have put so much work into it might as well show it off;-))

dervish666

12:09PM | Sat, 15 January 2005

Isn't this one of the bundled models from Vue Esprit 5? http://www.e-onsoftware.com/Products/vue5/images/Sponza.jpg

bertolli

12:38PM | Sat, 15 January 2005

i have to dissapoint you guy's,i forgot to say that also the textures come with the model. you can dowload it at the site i noted on the top of the page (also check the galleries there, huge amount of sponza renders). This is a pure radiosity render and it's defenitly mine. Check my previous one to please.these are my first renders out of lightwave and i needed a model to give that cool "radiosity" a try. Thanks for comments! to perkins: a radial light would indeed enhance the picture.

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ilumminati

3:50PM | Sat, 15 January 2005

I think you are right about the light. You should try another render with the use of HDRI (image world, I believe it's called in LW) and without the ambient or any light (default set to 0%). I've been in Sponza more then a dozen times and, trust me, it's wonderfully lit with its own texture...


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