Star-Trans (WIP) Texture testing by Magnatude
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Description
A bit of work yet to go on this one, I have a lot of optional components planned out for this Space Commercial transport (Cranes, landing wings+gears,Other containers and a passenger module). I gave it a layered texture to make it more "used" looking, something I'm adopting to make my starships look more realistic than anime-looking.
Comments (10)
dcmstarships
A quite good start. I like the varying types of stripes. One trick I have used to add variation to the hull texture is to use the same hull texture image with differing U and V values for various parts of the ship. Having different U and V values in the Color and Bump Map portions of the Materials Editor in TrueSpace adds even more variation. Good luck with your project.
JFandL
Lighting looks good
Dann-O
Try usign a specular map to vary the amount of shine. that is one thing to get a more realistic look to your model.
anshumangarg
WOW, Boeing 747 from the future eh? Beep-ditty-boo-boop to ya too matey ;)
Magnatude
You know I'm gonna need one of your new-fangled computers to run this thing, anshumangarg. lol
j3d_cg
So much for the new AirBus in the news last week. I like the fuselage texture. You going to add something like that to the grey element in mid-ship?
Magnatude
Yeah, those are my temp-cargo... (Iridium Ingots actually) I didnt want to make a pic of it with an emply payload. I'm in deep debate over a set of side-thrusters with fins... I'm stuck until I get something that looks right. Thx j3d_cg!
R12347
I like the pet animal look, as it is more friendly than the prevalent "insect look". IMHO anyway :-)
Magnatude
lol... Yes, the message here is,"Fly the friendly Spaceways" not "Check out our freeky Space-ride!" Thx for the post R1 :)
DavidEMartin
Nicely done! Well-imagined spiritual descendant of the lake freighters I see offshore. Reminds me of Tucholka's post-2001-oid designs for FTL2448 as if done by Chris Foss.