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Fantasy Sword

Softimage XSI Fantasy posted on Feb 02, 2005
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Description


This is Akernar, the sword of the Goddess of Death, that she herself forged at the beginning of time... For those who saw my fantasy scimitar, it's not that I'm obsessed with black blades, there's actually a reason for that, even though it's a little long to explain here. The carvings you see, which I did my best to reproduce, come from the genius of Kit Rae, who designed the beautiful Morthoseth, the sword I used as a reference for this one. It has been rendered with Final Gathering, no post work added. Hope you enjoy, and thanks for viewing. Comments are always welcome.

Comments (9)


lue

1:57PM | Wed, 02 February 2005

I shell be tha master of it all you are but near mortal and you belong to me, no one can play and get a way, this is some what translation of the slab that was found in old part of iran and iraq that belong to the goddess of death I think it is good example of what we should not do for near mortal. Now translation is not exact but it should be somthing that you can use if you want look araound on internet on acient good thaey have lot of thing you might like a specialy old god and civilizatins. Nice work and I saw some other thing you did which is cool man.

bertolli

2:09PM | Wed, 02 February 2005

great modeling and render! i like the metal texture, very realistic!

tony_br22

5:55PM | Wed, 02 February 2005

looks excellent .. gorgeous work you made

)

hecate61

10:48PM | Wed, 02 February 2005

This is fantastic! I love the detail you've put into the hilt. Your image looks as thought it could be a photo of the Morthosth blade, except, of course, the color of the blade. As for Kit Rae designs, I agree that they are genius. Kudos!!

Skyfox

8:37PM | Sat, 05 February 2005

Dear God thats amazing work!!

)

dlb

2:16PM | Wed, 16 February 2005

Excellent looking image

Momcat

8:21AM | Mon, 21 March 2005

Il pibello! ::thanks to translator:: Is the detail all modeled, or do you use displacement maps? I ask because I have ZBrush2, which has a special feature to create very detailed displacements like this, so you can have a lower resolution mesh that looks like a million polygons ::^_^::

)

cenkkara

5:40AM | Mon, 01 August 2005

superior modeling.but ,steel is too dark.

)

DukeNukem2005

10:19AM | Sat, 01 November 2014

This is a very beautiful and very nice!


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