Appartment by mikel
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
This picture based on a challenge from http://www.blochi.com/gfx/hdri/.
The goal was to integrate some objects in the original picture. The background and illumination are HDRI based.
Comments (4)
Lahl
Hey Mikel, looking great. I have only a couple of critiques which I'm sure you probably know about already and have been trying to get rid of, but just couldn't be bothered waiting weeks for it to re-render lol :) First, the scene still lacks contrast. Looks washed out still. I'm guessing your light array was too bright, but thats something simple that can be fixed in photoshop. Also, the shadows indicate that a denser array could have been used to prevent banding in some places. But, sometimes it can't be helped. Second, at the back of the table, you can see the outline of the table intersecting the laptop screen etc. I would suggect adding a small white to black gradient map at the end of the table in the brightness channel, so there's no shading/shadows on the eds that you can see. makes blending it in with the background better Third, What did you do to the cups? you blurrerd the reflections, but it looks more like the picture was blurred by habd in photshop or something. It doesn't look at all like the microbump trick you need to use in Imagine. Plus it seems you dropped another copy of the cup model directly over the one in the background plate. Good trick, except the blurredreflections seem to give it away :) Lastly, there seems to be a severe lack of shadows from the glasses. This could be due to the overbright light array used, or it cou;d be due to the dual faces of the glasses in the original source file. Because Imagine doesn't recognise 1 sided faces, the effect is like having a hollow glass with micro-thin edges. I didn't notice this at first in my attempts eiter. Just delete the inside faces and it render properly. Anyway, despite my being very picky :) I am impressed. Well done :)
bobbystahr
Well Lahl indeed caught it all...LOL..I am simply in awe of both of you for getting it to this point...maybe I'll have some time soon to try...great work man...peace ..bobby
ISSE
Looks excellent to me
pequod
Excellent photorealistic work! I think the lighting looks like the diffused variety that illuminates a room through a large window on an overcast day. A few missing shadows, but overall it's fantastic!