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The Toolshed

TrueSpace Atmosphere/Mood posted on Feb 21, 2005
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Comments (9)


gabrielr

4:30PM | Mon, 21 February 2005

WOW!!!! I mean WOWIE WOW WOW! What incredible detail and dramatic lighting! This comment page should be full! Add some tits and ass and others will comment. That sucks that you have to lower yourself to that to get comments from this community.

spacekdet3d

1:08AM | Tue, 22 February 2005

Thanks. As far as adding anything, Check out the calendar for a little ...'vintage.'

bad-bunny

2:27AM | Tue, 22 February 2005

This is a very pretty image. There is a small tere in the render about halfway. Did you use multi prosessors. I like the use of heavy niose, to make a hazy look. Very nice but prehaps a little to heavy. Thankyou for posting. Could you add what type of Truespace and how long it takes to make image. Sorry for my English.

)

Sue88

7:24AM | Tue, 22 February 2005

Very nice. I like the sunlight coming in through the window and showing the dust inside the shed. Lots of nice details, too.

spacekdet3d

10:44AM | Tue, 22 February 2005

tS 6.6 As far as how much time, it's hard to say. Some of the objects were modeled for other projects and ended up here in the shed for 'storage'. Modeling-yes, each board in the walls is modeled- took about a month, texturing and endless lighting tests took another month. The original TGA image is cleaner, the noise crept in when I compressed it for web/forrum use.

)

madmouse

1:07PM | Tue, 22 February 2005

Thats a beautiful image that you should be very proud of. I love the lighting and the texture work is very good also. It looks like a lot of work and deserves every bit of praise it get. well done :o)

)

j3d_cg

1:29PM | Wed, 23 February 2005

Very, very nice! was the volumetric effect acheived w/ TS or was it some post work? How many lights did you use and what type?

spacekdet3d

1:54PM | Wed, 23 February 2005

Thanks for the kind comments. It uses native advanced volumetrics in tS. Post process volumetrics would be cheating! Key light is an area light with volumetrics enabled and positioned outside the window. An area light is on the floor to simulate 'bounce'. An infinite fill is behind the camera. It was difficult to balance the inside and outside lighting... the outside is a little too washed out for my taste (you can't see the beach!) but at this point I had had enough of the project and was ready to move on.

)

WZRD

7:16AM | Thu, 24 February 2005

Yeah! That's what it's all about! Very good effort.


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