Sat, Sep 21, 7:35 AM CDT

Escher's high&low

Work In Progress (none) posted on Feb 23, 2005
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Description


Still very WIP. Yes, I know, the palm tree must be more in front of the scene, but, It's a WIP :) Rendered in Vue, modelled in Maya (thank god I have a friend with it...). Needs textures and some Poser models. The two gals watching each other. Well, comments AND critics welcomed :)

Comments (8)


dragonfly2000

1:59PM | Wed, 23 February 2005

My eyes are crossed - I hadn't seen this before, looking very good tho. Textures are going to be a bear to get right i'd think. Very well done model.

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deci6el

3:48PM | Wed, 23 February 2005

Man, you've really braced yourself for the "Escher Police". Hang on, let me get my badge. OK, well, I can see where your camera angles are off now that I've had a look at the source but my first impression was "Wow, that looks fantastic. Obviously you're a stickler for detail and will push yourself accordingly so, what can I say except, Keep going. Looks fantastic. It's quite a challange (to me) take on making an Escher world. Hope you post more as it progresses.

DVcreator

3:50PM | Wed, 23 February 2005

VERY Nice...Very adventurous... why not try a mesh net for texture over the grey, might save on textures, a couple months ago some had a free camo net DL an idea... R

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LadyLisa

4:04PM | Wed, 23 February 2005

Excellent work! The model is fantastic.

0m3g4

6:16PM | Wed, 23 February 2005

Just thought I'd point out: there are 2 strips (one on top, the other near the bottom) that are rendered wrong.

nhirschberger

1:08AM | Thu, 24 February 2005

Looks terrific ! Fantastic concept and models. Excellent work !!!

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9mm4bax

2:50AM | Thu, 24 February 2005

Yes, camera angles are a bit harsh. But hey, it's still a WIP. Need to do some camera movements as it goes looking up/down. This is made of 16 renders each of them varying camera pitch and put together with a nifty utility named PanoramaMaker (freebie with nikon digital cameras). Textures don't seem to be a great problem as I intend to map them straight to the walls. Thanks to all of you for your comments :)

)

duncanlong

8:12AM | Fri, 04 March 2005

Don't change the camera angle -- I think its perfect. Keep up the good work.


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