Welcome to my homepage.I work primarily with , DAZ Studio and Carrara. I also use Hexagon, Vue, and C4D. PSP and CS2 for post work. Recently, I've begun study in Lighwave.My goal is to achieve the best realism in my renders with the tools I have. I love creating scenes of varying kinds: Scifi, everyday life, and portraits. I love creating characters and do alot of work there and aim at improving every time I sit infront of the computer.I've been working with poser (and originally Bryce) and mainly Carrara forĀ 10 years or so and hope I've made some improvements. Still have so much to learn.
I am inspired by and grateful for the many other artists here.
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (4)
Nod
The figures are a lot easier to see in this one. Love all the extra detail that you can now see.
DustRider
I liked the general effects of the HDRI lit image a little better, but as Nod said, you can see the details much better now. Maybe a combination of some low intensity spot lights and the HDRI lighting would give great results. Still an excellent render as is.
cajomi
well, teh wall in teh foreground could be improved, adding more stony edges, the broken is to clean. Would you wait for your enenmy behind a wall, turning your bakc to them? I think thepoising f her make no sense teh compostion itsself and coloruing are really good
intro
Viewable on two levels, the "first impressionist",which does very well, and the "detailed" which could use a little work. The characters and details show incredible polish and ability. The wall edge texture looks smooth and out of place. Your heroine's intensity of pose and facial expression should be adjusted. (think: pressed tight against the wall,head cranked stage left, both hands on weapon in ready position.) Of course, if this is a case of "flight" (still sneaking toward an escape route or goal)rather than "fight" then you're much closer...but at the all-important first glance..I didn't get that. The goon's eyes tell me that "The jig is up...Show Time!" .All that being said, I wish my own work had this level of skill. Keep it up!