BIO
Married, 2 kids, mostly happily employed. Found Rendo in the fall of 2004, though at this point I don't remember just how I ended up here anymore. Probably linked off a fantasy art site somewhere perhaps. Lurked and checked out all the cool artwork for a few months before downloading DAZ|Studio and trying my hand at a few images. Had enough fun with that and the luck to have worked a significant amount of overtime at the time to purchase Poser 5 & PSP9 without busting the budget. Do well enough in Poser, though not nearly as well as I'd like. There's just not enough time in the day to do it all. When not working, doing things with family or Posering I love to read Sci-Fi and Fantasy (mostly), play computer games and chat with friends online. I've yet to chat with anybody here. And while I'm on MSN quite frequently it's almost always with the ID that I run in my Harry Potter game. So, that being said, should you wish to converse, I can be reached on MSN at janussparhawkAThotmail.com (replace AT with @) I'd love to get to know you all more. :)
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Comments (4)
enigma-man
Well, at least she's not stomping the city into the ground like Godzilla ! (LOL)
MeredithWilson
Dear john, questions first - scale the city up to match Vicki. It's a lot easier to scale props than characters - weird things can happen with morphs, joint's, everything else. I'm surprised it turned out this way as usually the character is dwarfed by the prop. A very cute idea - and the scale actually works pretty well for this scene. Might have to try a Monster Meredith at some point. You've given me an idea and those are always so appreciated! ;-) You should know by now that I steal everything that's not tied down, John! Excellent and very fun work, my friend! Love, Meredith
Parthius
Very interesting effect! On your scaling question, you always want to scale up. Poser has everything tiny compared to everything else in the 3D world. (Forget who figured this out, but) Curious Labs has used a third party renderer that was not built for Poser scales. This can cause problems doing close up portrait renders, the work around being to scale everything up. Excellent!!
Moebius87
LOL! :o) I modeled everything in LightWave to real world scale (1:1), but once imported into Poser it seems that the real world scale doesn't matter anymore. May I suggest that you download the freebie cityblocks 001-010 these are already compatible with the commercial version and will be able to show you the correct Poser scaling factors. We're still working on converting blocks 011-020... sorry, the day job is getting in the way.