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Viper

Lightwave Modeling posted on Mar 22, 2005
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Comments (4)


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oooZENOooo

10:51AM | Tue, 22 March 2005

Not bad at all, and the texturing is pretty cool. I would recommend a few points tho, to enhance your cool work. (1). Add a yellow point light 10-20% intensity near the tip of the laser cannons, so there is yellow specular highlights from the laser blast on the ship fuselage and surrounding parts. (2). Add a back spotlight intensity 160% white light (so it is behind the ship and obstructed by the ship in pointing towards your camera). (3). Turn off (0%) any ambient intensity in your global illuminations, which should give you a little more depth. And lastly (4). Place you ship a little more off centre (1/3rd up or 2/3rds down from the centre line) for better composition. These are only my opinions/tips bud. Keep the good work, and I look forward to your next post.

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liltawen

12:34PM | Tue, 22 March 2005

I agree. It is an excellent model and dramatic lighting will make it appear better.Are the lens flairs lens flares or glow behind lights? In the "Classic Content/Objects/Space" directory there are Star and nebula objects.

Pollo85

2:54PM | Tue, 22 March 2005

thanks for the comments, keep them comin'. many thanxs.

)

Moebius87

11:17AM | Mon, 04 April 2005

Very nicely done on the modeling. :o)


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