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C - Crater

Vue Landscape posted on Mar 29, 2005
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Description


Hi ! Another procedural experiment - I start to like this ! At beginning it seems to me difficult to find correct parameters to end with some interesting terrains, but now I really start to "feel" function editor. I always wanted to make such amazing landscapes as terragen or mojo can do, but when I started to experiment with Teragen I quickly realized that I won't be able to add any plants or objects to my scenes - and I resigned - but here you can mix procedural terrains and ecosystems and add any object you like - I should try to make a full scale scene using procedural terrains - now I just experimented - so did not put anything else on scene than one terrain.

Comments (17)


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Rids

9:02AM | Tue, 29 March 2005

this is a lot like mojoworld but with a far better lighting and texturing system. I don't know if you used any VI only features in this but if you didn't then I really must have a shot using V5E. Most impressive landscaping and something to make most Terrageneers (me included) cry ;-)

TROC

9:42AM | Tue, 29 March 2005

Nothing specific to infinite on this one - you can do it in esprit too - just in infinite it is easier, because there are additional helpful features like function graphs and terrain preview in function editor, so you get better view of what you are doing: LIGHTING OF THE SCENE : global lighting quality boost -1, light intensity 0.38, light balance 64%, artificial ambience 0.20, sky dome gain 0.65 TERRAIN function build from 2 noises: Simple Fractal with distributed patterns/round samples and Simple Fractal with Perlin Noise Values those functions have been mixed using belender "add" node using steering signal for blending from simple perlin noise /value node both functions used the same turbulence node and some filter nodes on output to adjust their values before mixing. Probably much more work was done on material - it is composed from 5 simple materials (canyon layered clifs, dunes flat, dunes waves, flat rock and vegetation)

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LordWexford

10:19AM | Tue, 29 March 2005

Don't give up on Terragen just yet - TGD (due out later this year) will support import of 3D objects in many different formats, as well as native Xfrog vegetation. I haven't rushed out and bought V5I because I'm waiting to see what TGD looks like.

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Darthmagus

10:55AM | Tue, 29 March 2005

Excellent alien terrain! I can obtain a similar terrain with Terragen but I must combine several tools (World Machine + Terraformer + Terragen + a lot of patience) : you show a very interesting way to me!

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mac8

12:13PM | Tue, 29 March 2005

I agree with Rids, looks like mojo, Vue is much more easy to get good results. Terragen is easy to get good results, but very limited. This is excellent terrain work

Samhain74

12:59PM | Tue, 29 March 2005

The sheer scale and vastness is overwealming,excelent job ob this terrain.

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TheWingedOne

1:58PM | Tue, 29 March 2005

Another amazing image, Robert! Fabulous job indeed. How about doing a tutorial for the procedual-terrain-newbies like me. I think this would be very helpful. :) Keep more of those amazing landscapes coming. :)))

Malstorm

2:07PM | Tue, 29 March 2005

most wonderful terrain and lighting work robert

Collateral_Damage

3:39PM | Tue, 29 March 2005

Inspirational work... your recent procedural terrains have encouraged me to learn the procedural editor in V5 Esprit.

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Vandaler

3:43PM | Tue, 29 March 2005

I'm keeping a close eye on your experiements has a Mojoworld user thinking of leap over to Vue. Your quite a salesmen. :-)

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Arkanias4

4:01PM | Tue, 29 March 2005

Agree with Vandaler and the rocks here quite seem volumetric. Show us more with Ecosystem... They should think of special offers for Mojo users and I hope you'll get a percentage on the sales ;-)

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jtt

5:06PM | Tue, 29 March 2005

Very nice, Currently working on a procedural myself.The white colours remind me of foamy sea water.Would make a great coastal scene. Good work.

Zerelli

5:45PM | Tue, 29 March 2005

You have doneit again! I am going to go dig in theguts of V5E and see if I can do anything with it. What size terrain do you use?

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deadhead

1:35AM | Wed, 30 March 2005

Megabeautiful :)

TROC

2:23AM | Wed, 30 March 2005

Thanks for the great comments - if it happens that my artwork inspires you to buy Vue, tell e-on about it - then maybe they will give me a something in exchange :-)) The size of terrin does not matter - I notices that it is easier to set a scene with smaller terrains, but this one is quite large x=20 000, y=20 000 z=300

Armands

11:08AM | Thu, 31 March 2005

Great terrain, great materials, great lighting - mo matter which software You'll use imho :) The application itself can't made art, the only art creation machine is an artist...

erka

6:04PM | Thu, 31 March 2005

Amazing, amazing terrain! (And great illumination too!). Man, you got to teach me some function tricks :) This is so fascinating...


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