Mon, Nov 4, 11:51 PM CST

Vaguely Acceptable

Vue Work In Progress posted on Mar 29, 2005
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Description


Created in Vue 5 Infinite (though it could be done in Esprit), rendered at 800x600 in "final" mode, hence the graininess. Consists of a single procedural terrain and a cube for the water. I'm just trying to work out how to use procedural terrains and mixed materials. I'm not happy with the image, but it's progress, hence the title :) Enjoy, and thanks for taking the time to look.

Comments (7)


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Rob2753

2:32PM | Tue, 29 March 2005

It's extremely good am interested in why you used a cube for water, wonderful textures

nhirschberger

2:49PM | Tue, 29 March 2005

Agree with rob2753, no need for a cube, just apply the water mat to the ground and pull terrain a little bit deeper. Foreground and water looks excellent. Reflections are awesome ! Background seems to be cut somehow. Well done !

ChileanLlama

2:54PM | Tue, 29 March 2005

Hi guys, thanks very much for the feedback :) I used a cube for two reasons...everyone else seems to be using them instead of a water plane, from others posting on RO to the samples provided with V5i. Also because I was thinking of using ecosystem plants too. Using a cube you can "detect foreign objects" so that the ecosystem won't get too close to the water, giving a more natural look. I've not checked yet, but I don't think that detection works with infinite planes, such as a water one. Thanks again.

Collateral_Damage

3:26PM | Tue, 29 March 2005

I think it's great, rendered at Final setting i'm sure this would be fantastic. FWIW i also use a cube for water whenever i don't want the water to go all the way to the horizon.

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dlk30341

4:55PM | Tue, 29 March 2005

XLT work...keep it up you are so close! The water looks great. Well done :)

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lingrif

7:47PM | Wed, 30 March 2005

Nice work. Thanks for the info about the cube. I've been having trouble keeping plants out of the water.

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Polax

2:43PM | Sat, 02 April 2005

Using a terrain for water is a good option sometimes too especially as you can sculpt ripples (or use a bitmap for that..)and it will react as object for the eco detection.. promising work :)


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