Lighting Experiment(gone wrong): What the??? by dukduk
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Description
I was trying to make the eyes emit light as if they were glowing...so i put lights inside them...well, that obviously didn't work...
And before you say it, yes I do know about anti-aliasing, using it increased render time almost 10x, so I turned it off.
Any suggestino on how to fix this lighting problem???
Comments (3)
Wizzard
hrmmmmm.. glowing eyes.. two methods? one's placing scaled spotlights inside the eyes.. the other's placing two scaled spots just in front of them..
steve allen
This is a technique that I use that gives realistic results. Select the eyeballs and add a simple plain colour texture - put the amience to full and turn recieve shadows off. Then duplicate the eyes and increase the size to a bout double, place them directly over the original eyes so that they surround them perfectly - then apply the GLOW/LIGHT texture from the COMPLEX selection (can't remember the proper texture name but it looks like a soft green light glow) then change to the colour you want and play around with eyeball size and transparency - this will create a realistic glow around your very bright eyes - if you want more glow duplicate a 3rd set of eyes, expand agaain and use the glow texture with more transparecny - PS i used the above technique for the lightbulb in - http://www.renderosity.com/viewed.ez?galleryid=74398&Start=19&Artist=steve+allen&ByArtist=Yes AND for the candle glow in - http://www.renderosity.com/viewed.ez?galleryid=77177&Start=1&Artist=steve+allen&ByArtist=Yes ---- hope this is useful ! please let me know how you get on...
ShadowWind
PS On my comment. A radial light is put inside to illuminate the glowing water sphere. Thought I'd mentioned that, sorry...