Mon, Jul 8, 12:28 PM CDT

Lighting Experiment(gone wrong): What the???

Bryce (none) posted on Oct 05, 2001
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Description


I was trying to make the eyes emit light as if they were glowing...so i put lights inside them...well, that obviously didn't work... And before you say it, yes I do know about anti-aliasing, using it increased render time almost 10x, so I turned it off. Any suggestino on how to fix this lighting problem???

Comments (3)


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Wizzard

2:10AM | Sat, 06 October 2001

hrmmmmm.. glowing eyes.. two methods? one's placing scaled spotlights inside the eyes.. the other's placing two scaled spots just in front of them..

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steve allen

5:00AM | Sat, 06 October 2001

This is a technique that I use that gives realistic results. Select the eyeballs and add a simple plain colour texture - put the amience to full and turn recieve shadows off. Then duplicate the eyes and increase the size to a bout double, place them directly over the original eyes so that they surround them perfectly - then apply the GLOW/LIGHT texture from the COMPLEX selection (can't remember the proper texture name but it looks like a soft green light glow) then change to the colour you want and play around with eyeball size and transparency - this will create a realistic glow around your very bright eyes - if you want more glow duplicate a 3rd set of eyes, expand agaain and use the glow texture with more transparecny - PS i used the above technique for the lightbulb in - http://www.renderosity.com/viewed.ez?galleryid=74398&Start=19&Artist=steve+allen&ByArtist=Yes AND for the candle glow in - http://www.renderosity.com/viewed.ez?galleryid=77177&Start=1&Artist=steve+allen&ByArtist=Yes ---- hope this is useful ! please let me know how you get on...

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ShadowWind

11:32PM | Sat, 06 October 2001

PS On my comment. A radial light is put inside to illuminate the glowing water sphere. Thought I'd mentioned that, sorry...


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