For me, art is a voyage of discovery. I am as surprised by the art I create as anyone else who views it. Though I constantly strive to improve my skills, I am much more interested in creating something new (and hopefully beautiful) under the sun than in craftsmanship. I feel that photography has superseded other forms of art when it comes to reproducing the external world -it is the interior landscape that I strive to explore and reveal.
BIO
Born in Paris, France in 1950. Moved to New York when I was 5 years old. From an early age, developed an (unhealthy? obsessive?) interest in fantasy, science fiction, surrealism and anything that was beautiful and mysterious. My parents called me "Jean de la Lune" because I was often distracted by things that they couldn't understand. Also had an aptitude for drawing from an early age, but never really pursued it seriously back then. Went away to college in 1967, at the time that the psychedelic zeitgeist was reaching critical mass & got swept up in the maelstrom. Ego disintegrated & a new one rose like a phoenix from the ashes. Began drawing & painting in a stream-of-consciousness mode, bypassing the rational mind. Fell in love, moved to Berkeley, California, and had a son. Took art classes (illustration, figure drawing, portraiture, color theory, etc.). In the late 70's, began playing with computers. Learned to program & wrote simple applications for generating visual patterns. Having no real aptitude for marketing my artwork, I instead embarked on a career in information technology, which lasted 22 years, at which time I quit (in May of 2003). My current incarnation as a digital artist began with the first release of Fractal Design Painter. I experienced a breakthrough with the first release of Bryce, which was the medium that enabled me to finally satisfy my creative impulses. I use many other supporting pieces of software (Amorphium, Poser, & several others), but they only provide me with input for Bryce. All of my images are rendered only in Bryce, with no post-processing at all. Each of them starts with a bare-bones idea or model or texture which I then attempt to allow to evolve in whatever direction "it" decides & which I have never been able to predict. I obsessively tweak shapes, colors, textures, & visual relationships until the image seems "right". If the final result is somewhat disturbing and disorienting, yet at the same time beautiful, then I have succeeded...
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Comments (14)
artgum
A weird and fantastic scene- bravo!
Anjour
Wonderful creation and texturing. I especially like those 2 smaller Models and the one in the middle. They are brilliant executed...:o)v
zoren
very organic feeling here...
Lissa_lei
Agree with Anjour, wonderful composition, and full of characters that are simply divine, love the colors and textures, and placement of the models, great work. V. Lina
YARDOBE
Holy jeez..I love multi..what a terrific example!
ShadowWind
Always love your colorful and unique creations. Amazing work...
vbarreto
The vaporous atmosphere of your first images is vanishing. Now, we can see your organic modelling clearer. That skull-rocket is an amazing idea. This world looks like it had been raining for years. The rain finally stops. Those creatures emerging from the sea are looking for something. The blue rider is impatient. Excellent!!!
dashboard_jehovah
Your imagination is working overtime!...awesome image! You definately have a signature style that is very unique!
voske
Fantastic picture,creative,original and excellent work!!!v
TwoPynts
Apt title for this very creative image. I begin to see the influence of unconventional substances you partook of in your younger days! ;o) Nicely done!
duncanlong
Wow! This is a fantastic piece. You are really cranking out the color and layout from Bryce -- truly an amazing piece.
shinyary2
Looks like the little guy is forging on ahead, followed by a Major Calamity and a Minor Calamity, and then finally by Death. Interesting piece.
Turin_Returns
The pastel tones of your surrealist pieces make for a much more enjoyable image than the harsh sharpness that Bryce usually affords. Surrealism is particularly effective when combined with some aspect of reality, as you have with the tones. How do you make such wonderful shapes, like the tendrils and shell-like protrubenses? Photoshop perhaps?
Ultranova
Astounding the amount of great work you have done..