Tue, Nov 19, 3:10 PM CST

redforce

2D Science/Medical posted on Apr 19, 2005
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


During the summer of 2002, in the run-up to President Bush's invasion of Iraq, the US military staged the most elaborate and expensive war games ever conceived, Operation Millennium Challenge. The mock war was not aimed at Iraq, at least, not overtly. But it was set in the Persian Gulf, and simulated a conflict with a hypothetical rogue state. The "war" involved heavy use of computers, and was also played out in the field by 13,500 US troops, at 17 different locations and 9 live-force training sites. All of the services participated under a single joint command, known as JOINTFOR. The US forces were designated as "Force Blue," and the enemy as OPFOR, or "Force Red." As the war games were about to commence on July 18 2002, Gen. William "Buck" Kernan, head of the Joint Forces Command, told the press that the operation would test a series of new war-fighting concepts recently developed by the Pentagon, concepts like "rapid decisive operations, effects-based operations, operational net assessments," and the like. Later, at the conclusion of the games, Gen. Kernan insisted that the new concepts had been proved effective. But not everyone shared Gen. Kernan's rosy assessment. It was sharply criticized by the straight-talking Marine commander who had been brought out of retirement to lead Force Red. His name was Lt. Gen. Paul Van Riper, and he had played the role of the crazed but cunning leader of the hypothetical rogue state. Gen. Van Riper dismissed the new military concepts as empty sloganeering, and he had reason to be skeptical. The comparison to a chess match is not inaccurate. The vastly superior US armada consisted of the standard carrier battle group with its full supporting cast of ships and planes. Van Riper had at his disposal a much weaker flotilla of smaller vessels, many of them civilian craft, and numerous assets typical of a Third World country. But Van Riper made the most of weakness. Instead of trying to compete directly with Force Blue, he utilized ingenious low-tech alternatives. Crucially, he prevented the stronger US force from eavesdropping on his communications by foregoing the use of radio transmissions. Van Riper relied on couriers instead to stay in touch with his field officers. He also employed novel tactics such as coded signals broadcast from the minarets of mosques during the Muslim call to prayer, a tactic weirdly reminiscent of Paul Revere and the shot heard round the world. At every turn, the wily Van Riper did the unexpected. And in the process he managed to achieve an asymmetric advantage: the new buzzword in military parlance. Astutely and very covertly, Van Riper armed his civilian marine craft and deployed them near the US fleet, which never expected an attack from small pleasure boats. Faced with a blunt US ultimatum to surrender, Force Red suddenly went on the offensive: and achieved complete tactical surprise. Force Red's prop-driven aircraft suddenly were swarming around the US warships, making Kamikaze dives. Some of the pleasure boats made suicide attacks. Others fired Silkworm cruise missiles from close range, and sunk a carrier, the largest ship in the US fleet, along with two helicopter-carriers loaded with marines. The sudden strike was reminiscent of the Al Qaeda sneak attack on the USS Cole in 2000. Yet, the Navy was unprepared. When it was over, most of the US fleet had been destroyed. Sixteen US warships lay on the bottom, and the rest were in disarray. Thousands of American sailors were dead, dying, or wounded. - Mark H. Gaffney -

Comments (2)


)

Arbelain

8:51AM | Tue, 19 April 2005

Excellent!

)

firestorm

2:32PM | Tue, 19 April 2005

an interesting account.


0 73 0

00
Days
:
08
Hrs
:
49
Mins
:
53
Secs
Premier Release Product
V3D Anja - G8F & G8.1F
3D Figure Assets
Top-Selling Vendor Sale Item
$24.99 USD 50% Off
$12.50 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.